Transcription

WEDNESDAY 6 MAY Rogation Day 1964 127th day - 239 days to come


Called Martin Gardner again to tell him of the three games from Boyer. He'll have Bob & me there some Sunday in the near future. [asterisk]

Thought of two GAME IDEAS. Can be played with pencil & paper. -

[diagram of 6 x 6 grid with square and circle pieces]

Draw a 6 x 6 quadrille. One player uses the [square], one the [circle]. Each player chooses where the other starts - marked with the "[circle]". Players then move in a straight line - not diagonally - to an empty space of their choice. Each time they move they put down a number in the space the same as the number of spaces moved. In the example [square] moves first 3 spaces - etc. Once there are marked spaces a player may pass over an even number of marked spaces but not an odd number of marked spaces. If a player cannot move the opponent continues as long as possible. When all spaces are filled or neither can move the game is over. Add up the numbers in each row & column and the player with the highest number total in each wins it. The one with the most won columns and rows is the winner. If a tie then, and only then, total the long diagonals in an attempt to break the tie.

Another game would use two knight moving pieces (such as coins). Each time a pc. lands in a space the player makes a mark to show his visit. Object is to

([asterisk] Martin clarified the TIC-TAC-TOE he mentioned yesterday. Each player can place an X or a O. The first to get 3 in a row of either wins.)

get five marks of yours in a space. Once a player has 5 marks in a space he has won that space and neither player can then enter that space. Of the two pieces the each player has one can only enter a space with an even total of marks, the other a space with an odd total. Zero is considered even. A piece entering a space which has a majority of op- ponent's marks can move again & can continue as long as it enters spaces with a majority of opponent's pcs. On Two pcs. cannot be in the same space at the same time, even in passing. One with most spaces won when neither player can make a move is the winner. Played, probably, on a 6 x 6 quadrille.

[No notes yet.]