Created page with "WEDNESDAY 29 DECEMBER 1965 363d day - 2 days to come ---- Recd. letter from Dr. Günther V. Bünau of Germany (see 8/30/64). He sent me rules for <u>GNOSIS</u> (publishe..."
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Recd. letter from Dr. Günther V. Bünau of Germany (see 8/30/64). He sent me rules for <u>GNOSIS</u> (published by Otto Maier, 798 Ravensburg, a large German manufacturer). Asked me to send rules for <u>CHINESE CHECKERS.</u>  <u>GNOSIS</u> filed in Board Game folder.
Recd. letter from Dr. Günther V. Bünau of Germany (see 8/30/64).  
 
He sent me rules for <u>GNOSIS</u> (published by Otto Maier,  
Rcd. another letter from Haar Hoolim. He got the adress of the inventer of <u>ARMOR</u> :- Dr. Moshe Mazor  66 Gordon St.  Tel-Aviv, Israel
798 Ravensburg, a large German manufacturer). Asked me to send
 
rules for <u>CHINESE CHECKERS.</u>  <u>GNOSIS</u> filed in Board Game  
He had submitted <u>BATTLESHIP</u> and <u>LADDERS</u> to Hassenfeld Bros. and Parker. Rejected by both.
folder.
 
Rcd. a letter from Fr. Daniel. He has a variation of <u>BATTLESHIP</u>. Ships may move one or two spaces but after a move must shoot. Since the shot must be no further than 3 spaces in a straight line away from the shot, each shot helps give away the position of the ship.
 
He also mentions an <u>AUTO-RACE GAME</u>. Huge board about 4'x5' with a race course replete with twists and turns. 8 can play. The race course is made up of connected squares. It starts out with 8 tracks and narrows down to four and sometimes to two. We use two decks of bridge cards with the A to 4's removed. Your car travels the number of spaces on the card. Pictures are worth ten. Red cards enable you to turn either way one space before continuing to play out the card. Spade cards enable you to pass any car that is in your way. Not perfected yet.


Rcd. another letter from Haar Hoolim. He got the adress of
the inventer of <u>ARMOR</u> :- Dr. Moshe Mazor 
66 Gordon St.
Tel-Aviv, Israel
He had submitted <u>BATTLESHIP</u> and <u>LADDERS</u> to Hassenfeld
Bros. and Parker. Rejected by both.
Rcd. a letter from Fr. Daniel. He has a variation of
<u>BATTLESHIP</u>. Ships may move one or two spaces but
after a move must shoot. Since the shot must be
no further than 3 spaces in a straight line away from
the shot, each shot helps give away the position
of the ship.
He also mentions an <u>AUTO-RACE GAME</u>. Huge board
about 4'x5' with a race course replete with twists
and turns. 8 can play. The race course is made up of
connected squares. It starts out with 8 tracks
and narrows down to four and sometimes to two. We use
two decks of bridge cards with the A to 4's removed.
Your car travels the number of spaces on the card.
Pictures are worth ten. Red cards enable you to turn
either way one space before continuing to play out
the card. Spade cards enable you to pass any car
that is in your way. Not perfected yet.
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(cont. from 12/27)
(cont. from 12/27)
be placed in it. Most discs placed wins.
be placed in it. Most discs placed wins.
Probably needs a little more testing but works quite well.
Probably needs a little more testing but works
quite well.


Claude called Al Turoff (see 12/9) and we arranged to go to his house next Thursday.
Claude called Al Turoff (see 12/9) and we arranged
to go to his house next Thursday.