Transcription

WEDNESDAY 22 DECEMBER First Day of Winter 1965 356th day - 9 days to come


Aunt Flo called BB. Today's Wall Street Journal has an article on Adult Games which includes ACQUIRE.

At Abercrombie & Fitch saw:- PRO QUARTERBACK (Champion Game Co. - Southport Conn.) Offensive player has choice of 12 plays and also a "strong side" or "weak side" designation. Defensive player has 8 defences. Each chooses his play and offensive player throws 3 dice, defensive player throws 2 dice. The difference between them is the "offense factor." This number is checked on the charts in connection with the chosen plays to determine the outcome, in some cases the "offense factor" is added (or deducted) from the indicated yardage. (Rough idea.)

CHAMPIONSHIP GOLF (Champion Game Co. - Southport Conn.) There are sheets with 18 different holes. There is a plastic overlay for measuring distances and directions. There is a disc (probably) shooter which players shoot to determine the result of their stroke. The final position is taken in connection with the club chosen in order to determine the lay of the ball. Dice are used to indicate the roll of the ball after hitting ground. (Very rough idea - since there were nol complete sets in the store.)

In Brentano's saw SENTENCE (American Publishing Co.- Waltham, Mass.). There are 144 word tiles. Each player takes 12 and tries to form the longest possible sentence (4 words minimum I believe) and each scores the point value of each word in their sentence (point value printed on word tile). Then the words are played like ANAGRAMS and players form sentences which they place in front of them (the tiles are interlocked for easy handling). Sentences can be stolen by adding a word in the front or at the end (why not allow rearranging?). After [illegible word crossed out] words are played out 12 more are taken by each and continue as from the beginning. (Fairly rough idea.)

In Brentano's saw THE PURSUIT OF HAPPINESS GAME (couldn't see a company). Game based on "Peanuts" characters. Players move around a path each space of which has instructions, usually for winning and losing letters. Certain spaces call for "Happiness" when land on one these dice spaces, thow the dice twice to get a number such as 61, 34, etc. Then read the statement corresponding to the number - "Happiness is a ________." The player reading the statement decides whether he agrees with the state- (cont. on 12/21)

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