Transcription

WEDNESDAY 15 DECEMBER Ember Day 1965 349th day - 16 days to come


At Gimbel's saw:- PDQ (MB). Played by 2 sets of partners. A word or phrase is picked by one player from each team. One of them (at random) (which one is by a random choise) chooses any three letters in the word or phrase and places them next to each other in proper order. Other players then ask their partner's questions which can be answered "yes" or "no". Every 25 seconds a new letter is inserted in it's proper position by the original 2 alternately. When one side guesses the other continues, losing points for each added letter. CALL MY BLUFF (MB) Players Played between 2 teams of 3. Using a given list of obscure words, one team at a time takes a word. One player reads the definition from a "book". The other two do do not have a definition in their "books" and must make one up. The other team must guess choose which is correct. Some kind of scoring system. (I think this is a T.V. game show.) NO TIME FOR SERGEANTS (see 5/22) When land on a "penalty" space can either give up a req'd. number of stripes or take a chance on a "penalty" card.

In Woolworth's bought THUNDERBALL (M.B.) & GOMER PYLE GOMER PYLE (Trans.).

In Macy's saw KRYPTO again (see 9/11) The "bingo" variation is played with 10 objectives. Most wins. With a tie the numbers of the captured objectives are added and high total wins. In the "rummy" variation a player has one minute to use his his 5 hand cards to match the up card, or he may discard one card to top the discard pile as an objective, draw another card and take 1 minute to solve the new problem. Score one point for each correct solution. (There are challenges which I didn't take details of. There is also a version using squares and roots. Using these any possible combination can be solved - they say.

ACQUIRE is sold out in Macy's.

Esther sent me 5 copies of John McKelway's column in the Dec. 1 Washington Evening Star. All devoted to me.

Spoke to Alice. Someone sent her a GAME which he says is an adaptation of a popular South American Indian game. There are two teams. Play is with 7 tiles and a wand. One team is "up" at a time. They agree on some kind of a signal, then one player takes the wand. The other team chooses a tile and tells the leader (player with the wand). He takes the players on his team one at a time and tries, by means of (cont. on 12/14)