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To I/S. Ruth there and we played an improved version of | To I/S. Ruth there and we played an improved version of | ||
<u>GO AND SEE</u>. Each player is dealt 14 "Go" cards. From | |||
this he tries to plan a continuous trip starting from any | |||
city and moving along lines from city to city. He must | |||
cover at least 10 cities, but may cover more. A city may | |||
be skipped along a line but there is a 150 point penalty | |||
for doing this. Before the 14 cards are dealt each player | |||
is given one "Go" card and this city must be visited.) | |||
After a player studies his 15 cards he may return as many | |||
as he wishes, except the first, "must" card, and replace | |||
them with new cards. these are all the "Go" cards that players | |||
get. | |||
Then 10 "see" cards are dealt to each player. He chooses | |||
any that match his cities. He then passes 3 cards to | |||
the player on <s>their</s> his right. Others are kept for later trading. | |||
Then another 10 cards to each player, which are handled | |||
the same way except that passing is to the left. And so on | |||
between the players trying to complete their "see" commitments. | |||
With 4 players we played that each city needed 2 | |||
"see" cards while the "must" city needed 3, including one | |||
75 points (all "see" cards good for only one city are worth | |||
75 points, while those good <s>more</s> for more cities vary, down | |||
to 10 points). | |||
We were never able to complete, since players kept | |||
adding cards to their cities. I suggested limiting each | |||
city to a maximum of 3 "see" cards. They approved. | |||
Alice suggested, and we followed, that players not | |||
mention the cities they wanted when trading, just the | |||
number of cards to be traded. I suggested letting players tell as much as they wished. | |||
Scoring :- the total of all "see" cards; 100 for each "Go" | |||
card with at least one "see" card; 250 <s>cards</s> points for the | |||
player completing (which ends the game); minus 150 points | |||
for a skipped city in a route. | |||
Game has promise but needs a lot of polishing. (See 11/10). | |||
Rcd. a letter from Haar Hoolim. He found <u>ARMOR</u> in a store | |||
but only in Hebrew, which he doesn't understand. He | |||
wrote to inventor to find out about English rules and | |||
will let me know if anything comes of it. | |||
<u>POTENTIAL</u> was returned by Whitman. No explanation. Left | |||
it at I/S for the present. 3M rejected <u>RUSTLERS</u> - | |||
didn't like it at all. | |||
Took a game home from I/S invented by a prisoner, | |||
<u>DYNACHEX</u>. |