Transcription

MONDAY 6 DECEMBER 1965 340th day - 25 days to come


To I/S. Ruth there and we played an improved version of GO AND SEE. Each player is dealt 14 "Go" cards. From this he tries to plan a continuous trip starting from any city and moving along lines from city to city. He must cover at least 10 cities, but may cover more. A city may be skipped along a line but there is a 150 point penalty for doing this. Before the 14 cards are dealt each player is given one "Go" card and this city must be visited.) After a player studies his 15 cards he may return as many as he wishes, except the first, "must" card, and replace them with new cards. these are all the "Go" cards that players get. Then 10 "see" cards are dealt to each player. He chooses any that match his cities. He then passes 3 cards to the player on their his right. Others are kept for later trading. Then another 10 cards to each player, which are handled the same way except that passing is to the left. And so on between the players trying to complete their "see" commitments. With 4 players we played that each city needed 2 "see" cards while the "must" city needed 3, including one 75 points (all "see" cards good for only one city are worth 75 points, while those good more for more cities vary, down to 10 points). We were never able to complete, since players kept adding cards to their cities. I suggested limiting each city to a maximum of 3 "see" cards. They approved. Alice suggested, and we followed, that players not mention the cities they wanted when trading, just the number of cards to be traded. I suggested letting players tell as much as they wished. Scoring :- the total of all "see" cards; 100 for each "Go" card with at least one "see" card; 250 cards points for the player completing (which ends the game); minus 150 points for a skipped city in a route. Game has promise but needs a lot of polishing. (See 11/10).

Rcd. a letter from Haar Hoolim. He found ARMOR in a store but only in Hebrew, which he doesn't understand. He wrote to inventor to find out about English rules and will let me know if anything comes of it.

POTENTIAL was returned by Whitman. No explanation. Left it at I/S for the present. 3M rejected RUSTLERS - didn't like it at all.

Took a game home from I/S invented by a prisoner, DYNACHEX.