Compare revisions: 1965_Sackson_323_October 30.jpg
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along the paths there are "alarm wires" which are placed <br> | along the paths there are "alarm wires" which are placed <br> | ||
between 2 spaces. When a player passes over an "alarm wire" <br> | between 2 spaces. When a player passes over an "alarm wire" <br> | ||
he pulls the string of a sound box. Any player on the space representing <br> | |||
the sound suffers the penalty connected with that sound (i.e. <br> | |||
-go back 10 spaces, return to start - machine gun.) <br> | |||
There are some short cut paths where all spaces are <br> | |||
"danger" spaces and when these are used each space must <br> | |||
(cont. on 10/28) |