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Herbert L. Mann    '''}''' About fan letter. [Rocknowski and Mann] <br>
Herbert L. Mann    '''}''' About fan letter. [Rocknowski and Mann] <br>


Finished put the alphbetic order numbers on the  <br>
Finished put the alphabetic order numbers on the  <br>
<u>NOMINATION</u> cards. Played 5-handed with Phil, Annette,  <br>
<u>NOMINATION</u> cards. Played 5-handed with Phil, Annette,  <br>
BB, Dana, & me. Worked very well. About an hour. <br>
BB, Dana, & me. Worked very well. About an hour. <br>
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throw. When land on an opponent, get a new turn with <br>
throw. When land on an opponent, get a new turn with <br>
throw of 2 dice. <br>
throw of 2 dice. <br>
Whenever a player's individual player or his team land <br>
on the "House of Masks" or "Shop of Faces", he takes one <br>
of the cards. When a player's team lands on another <br>
player's individual man or team, he takes all cards that <br>
that player has, as well as another turn. <br>
Object is to get to the "House of the Four Tongs" by <br>
by even count and with a card matching the hidden card. <br>
if a player chances going to "House of the Four Tongs" <br>
without having one of each king of card and does not <br>
find that he has the proper mask card, he puts the <br>
worthless cards out of the game, without showing <br>
them, and separates his men and starts again at the <br>
two start spaces. <br>
Played 2-6 hand games. Quite exciting. <br>
Claude told me of his game <u>LASER GUN</u>. There is <br>
a multiple path board. Some spaces are blank, which <br>
are "safety spaces". Others have pictures of dogs, sirens, <br>
machine guns etc. These are roughly 6 spaces apart. <br>
Players may move from one "safety" space to the next on <br>
a turn & when they reach a "danger" space they skip over <br>
it to the next "safety" space. Players in a turn may, <br>
instead, move to the next "danger" space. At irregular places <br>
along the paths there are "alarm wires" which are placed <br>
between 2 spaces. When a player passes over an "alarm wire" <br>
he pulls the string of a sound box. Any player on the space representing <br>
the sound suffers the penalty connected with that sound (i.e. <br>
-go back 10 spaces, return to start - machine gun.) <br>
There are some short cut paths where all spaces are <br>
"danger" spaces and when these are used each space must <br>
(cont. on 10/28)