Compare revisions: 1965_Sackson_323_October 30.jpg
corrected underlining
|
|||
---|---|---|---|
This revision marked as completed. This revision marked as approved. |
|||
Line 6: | Line 6: | ||
Herbert L. Mann '''}''' About fan letter. [Rocknowski and Mann] <br> | Herbert L. Mann '''}''' About fan letter. [Rocknowski and Mann] <br> | ||
Finished put the | Finished put the alphabetic order numbers on the <br> | ||
<u>NOMINATION</u> cards. Played 5-handed with Phil, Annette, <br> | <u>NOMINATION</u> cards. Played 5-handed with Phil, Annette, <br> | ||
BB, Dana, & me. Worked very well. About an hour. <br> | BB, Dana, & me. Worked very well. About an hour. <br> | ||
Line 22: | Line 22: | ||
throw. When land on an opponent, get a new turn with <br> | throw. When land on an opponent, get a new turn with <br> | ||
throw of 2 dice. <br> | throw of 2 dice. <br> | ||
Whenever a player's individual player or his team land <br> | |||
on the "House of Masks" or "Shop of Faces", he takes one <br> | |||
of the cards. When a player's team lands on another <br> | |||
player's individual man or team, he takes all cards that <br> | |||
that player has, as well as another turn. <br> | |||
Object is to get to the "House of the Four Tongs" by <br> | |||
by even count and with a card matching the hidden card. <br> | |||
if a player chances going to "House of the Four Tongs" <br> | |||
without having one of each king of card and does not <br> | |||
find that he has the proper mask card, he puts the <br> | |||
worthless cards out of the game, without showing <br> | |||
them, and separates his men and starts again at the <br> | |||
two start spaces. <br> | |||
Played 2-6 hand games. Quite exciting. <br> | |||
Claude told me of his game <u>LASER GUN</u>. There is <br> | |||
a multiple path board. Some spaces are blank, which <br> | |||
are "safety spaces". Others have pictures of dogs, sirens, <br> | |||
machine guns etc. These are roughly 6 spaces apart. <br> | |||
Players may move from one "safety" space to the next on <br> | |||
a turn & when they reach a "danger" space they skip over <br> | |||
it to the next "safety" space. Players in a turn may, <br> | |||
instead, move to the next "danger" space. At irregular places <br> | |||
along the paths there are "alarm wires" which are placed <br> | |||
between 2 spaces. When a player passes over an "alarm wire" <br> | |||
he pulls the string of a sound box. Any player on the space representing <br> | |||
the sound suffers the penalty connected with that sound (i.e. <br> | |||
-go back 10 spaces, return to start - machine gun.) <br> | |||
There are some short cut paths where all spaces are <br> | |||
"danger" spaces and when these are used each space must <br> | |||
(cont. on 10/28) |