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267th day - 98 days to come
267th day - 98 days to come
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Claude & Anne over. Played his new version of SECRET WEAPON, <br>
Claude & Anne over. Played his new version of <u>SECRET WEAPON</u>, <br>
previously HIDDEN WEAPON. The board has a series of <br>
previously <u>HIDDEN WEAPON</u>. The board has a series of <br>
paths with six numbered starting spaces and three <br>
paths with six numbered starting spaces and three <br>
"arsonal" spaces. There are two dice, 6 tokens, and <br>
"arsonal" spaces. There are two dice, 6 tokens, and <br>
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the "secret weapons", until all 12 are in play. When land <br>
the "secret weapons", until all 12 are in play. When land <br>
directly on an opponent with "secret weapons", take them <br>
directly on an opponent with "secret weapons", take them <br>
all, as well as another turn, <br>
all, as well as another turn. <br>
Before throwing the dice, whether at the start or <br>
for an extra turn, a player may challenge any other <br>
player to a "duel". But only one player can be challenged <br>
at one turn or series of turns due to landing on opponents.  <br>
To conduct a duel each player places a card <br>
face down on the table. High card wins <s>unt</s> unless the <br>
lower divides evenly into it. Continue dueling until one <br>
player has no cards left. He is still in the game <s>but</s> since <br>
he can get cards from the arsonal or by landing on <br>
other players. <br>
First player to get all 12 cards wins.
 
Played my <u>MARLBORO COUNTRY</u>. Worked well. A few <br>
small points about rustling and getting sent back have <br>
to be cleared up. Earlier in day made up new "cow" <br>
pieces.