Compare revisions: 1965_Sackson_287_September 24.jpg
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267th day - 98 days to come | 267th day - 98 days to come | ||
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Claude & Anne over. Played his new version of SECRET WEAPON, <br> | Claude & Anne over. Played his new version of <u>SECRET WEAPON</u>, <br> | ||
previously HIDDEN WEAPON. The board has a series of <br> | previously <u>HIDDEN WEAPON</u>. The board has a series of <br> | ||
paths with six numbered starting spaces and three <br> | paths with six numbered starting spaces and three <br> | ||
"arsonal" spaces. There are two dice, 6 tokens, and <br> | "arsonal" spaces. There are two dice, 6 tokens, and <br> | ||
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the "secret weapons", until all 12 are in play. When land <br> | the "secret weapons", until all 12 are in play. When land <br> | ||
directly on an opponent with "secret weapons", take them <br> | directly on an opponent with "secret weapons", take them <br> | ||
all, as well as another turn, <br> | all, as well as another turn. <br> | ||
Before throwing the dice, whether at the start or <br> | |||
for an extra turn, a player may challenge any other <br> | |||
player to a "duel". But only one player can be challenged <br> | |||
at one turn or series of turns due to landing on opponents. <br> | |||
To conduct a duel each player places a card <br> | |||
face down on the table. High card wins <s>unt</s> unless the <br> | |||
lower divides evenly into it. Continue dueling until one <br> | |||
player has no cards left. He is still in the game <s>but</s> since <br> | |||
he can get cards from the arsonal or by landing on <br> | |||
other players. <br> | |||
First player to get all 12 cards wins. | |||
Played my <u>MARLBORO COUNTRY</u>. Worked well. A few <br> | |||
small points about rustling and getting sent back have <br> | |||
to be cleared up. Earlier in day made up new "cow" <br> | |||
pieces. |