Transcription

THURSDAY 17 JUNE Corpus Christi Bunker Hill Day (Boston) 1965 168th day - 197 days to come


Called Alice and [crossed out] confirmed date for next Wednesday to play AIRLINE.

Letter came from A-H. They are sending me the GETTYSBURG material I ordered & would like me to return the BATTLE OF THE BULGE they send by mis- take. Will credit me or refund postage.

BB & I played CHAIN REACTION. She was very sleepy but the game was quite good. Play on checkerboard. Each player has 12 pcs. set up as shown.

[DIAGRAM AT LEFT: eight columns, twelve white circles, twelve black circles, bottom label: "SCORING AREA"]

Players in turn start their move by moving one of their pieces 1 space in any direction onto a pc., either friendly or enemy (see later for [crossed out] exception.). Then the pile is broken down, the bottom pc, going into an adjacent space and the top going into the next space in a straight line. Both of these may be empty, or one may be occupied by a pc. of either side (either space), but both may not be occupied. In other words, only one pile may be formed. If the new pile is topped by a pc. of the player moving, he continues by breaking down the pile in the same way. This continues until either no new pile is formed, in which case the opponent starts by forming a pile (free move) etc. If during a player's turn, a pile is formed with oppon- ent's piece on top, the opponent then plays, starting with the pile in question. Object is to move a pc. of your color over the edge on opponent's end of board. Only one pc. can go over on a turn (which, of course, has to be the top pc. of a pile, the other pc. of the pile remaining in the last row). You cannot score diagonally outside of the limits of the board at the sides. A goal scores 1 point. After scoring the player places the scoring pc. on either of the two marked spaces on his own side. If this space is occupied he continues his move. He can also continue if he has formed a pile topped by his color on the last row. A player should be careful of forming [crossed out] such a pile if both of his re-entry spaces are occupied. This is a foul and scores takes 5 points off the player's score. If a player is forced to break a pile onto two occupied spaces this is also a foul. After a foul the player removes the offending pc. from the board and must replace it at his first opportunity. Play to some score (about 10) and winner must be at least two pts. ahead.