Transcription

SUNDAY 14 MARCH Second Sunday in Lent 1965 73rd day - 222 days to come





(contin. from 3/11) PANIC - Each player has chips (representing trouble) that he tries to get rid of. Spaces on the board allows him to drop some of them in the "panic" box. Certain spaces force him to push one of the six levers on the panic box. If this opens the box he must take 6 20 chips. If not the lever stays down and new levers are pushed by players forced to until the box opens. Then it is closed again and du spinning a wheel sets a new lever to do the opening. (See picture in March 65 Playthings). TIP-IT:- (See picture in 3/65 Playthings). The discs are of 3 colors. There is a color spinner and player must remove a disc of the color spun. If that color is not on top must move the covering discs to another arm without tipping off the figure on top. Score for discs and lose for tipping off.

GETAWAY CHASE GAME:- (Wen-Mac Corp. (Sub. of A.M.F.)) Three dimensional board with tracks and battery operated police cars & getaway car. Police cars try to catch up with the gangsters.

PARKER Bros:- Nothing new except that they have taken over BOOBY-TRAP. Salesmen said that Hank Simmons comes in to New York to see new games.

S & R: - Only new game is GO FOR BROKE. Board game with object to lose $1,000,000. Chances to gamble and win or lose money on spaces on board.

Transogram: - Catalog in '65 Ad Clips. Among the new games:- PASS THE BUCK; THE SHELL GAME; THE MONEY TREE; GLIB.

In give away newspaper saw:- DRAG STRIP (M.B.) "A new skill and action plastic game that lets two players simultaneously race their cars down drag strip. Cars are propelled marbles down their own channels. INTERNATIONAL ROAD RACE (Magic Wand Corp.) Path race game with 4 magnetic cars & metal spinner.

Rcd. letter from Paul Greenough. |contin. on 3/13