Transcription

THURSDAY 4 FEBRUARY 1965 35th day - 330 days to come


S Thinking of ideas for score layout for SIT DOWN AND THINK. Also thinking of the packaging. Decided the to change the scoring values to the following:- 1,2,3,5,8,12.

At Alexanders bought HI-Q (Kohner) Saw ARREST & TRIAL (Trans) Same as DRAGNET Saw FRUSTRATION (Kohner). Another PARCHISI variation.

Had call from Felicia. She is sending me a patent announcement about a new game. She gets them occasionally and will send them to me when she does. (See 2/5). A man from P. & G. was in to get games to go with their TV soap operas. Felicia told him of me but he'll probably end up with M.B. Felicia thinks Alice should not go to Parker with SIT DOWN AND THINK just before toy fair. I agree. Alice will make the trip specially, after toy fair. Felicia asked Bob Abbot to try his hand at gams for P & Gs TV programs. He hated them. Felicia doesn't think he'll may a good development man.

Had some more ideas on AIRLINE. Start off the game as in the old version with drawing a card and going to the city, paying if a proper route exists. A player arriving at a city, however, opens up that city for bids. Each player puts in a sealed bid for the right to operate a hop from that city to an adjacent city of his choice. When the bids are opened, a player who bid on a hop that no other player chose gets it for the amount bid. If two or more players bid for the same hop the high bid wins. In case of tie the tying players bid openly 'till one wins. This continues as long as a player arrives at a city with at least one open hop. Each player has a "Purchase Order" card which he can use when he reaches a city where all hops are taken. He can use it buy a hop from an opponent paying (say) $50 for each hop the opponent has in the group containing the hop being bought. The seller then keeps the "purchase order" card which he can use at any later time in the game. Use a money structure similar to that on (2/2). Instead of having "Free Pass" cards in the deck have each player have two at the start of the game. They are discarded as used. Whenever the "Tax" card is reached all players who qualify, not only the one drawing it, must pay. There is no selling back of hops to the bank (actually no set value to a hop). In case of a freeze out the hops are put up for open bidding - one at a time. If a player does not have the money to pay for a trip the game (cont. on 2/3)