Transcription

MONDAY 1 FEBRUARY 1965 32nd day - 333 days to come


Shirley Goldowitz saw my picture in a trade magazine (probably Toy & Hobby World) - from the Randi Show. Will send us the copy.

[Diagram embedded to left side of following paragraph. 8 columns showing 12 numbered square pieces and 12 numbered circle pieces.]

Developed a new checkerboard game - later called I.O.A. F.O.A. (for Field of Action). Use a checkerboard and 12 checkers for each of 2 players. The checkers are numbered from 1 to 12. The pieces are set up as shown. A piece moves as many spaces in a straight line, including diagonal, as there are pcs. next to it, including diagonal, friendly or enemy. The full move must be taken. Pcs. can be jumped over, friendly or enemy. Enemy pcs. are captured by re- placement. Object is to capture 5 pcs. which are in numer- ical order, tho they don't have to be captured in that order. When a pc. whose loss would be the end of the game is under attack it is necessary to give a warning such as "attack on your 3, etc." Another way of winning is if opponent on his turn cannot move (since an isolated pc. cannot move).