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A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND<br> | A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND<br> | ||
A SINGLE ARROW POINTING UP NEXT TO A 1.]<br> | A SINGLE ARROW POINTING UP NEXT TO A 1.]<br> | ||
At the beginning of game each player chooses (independently) one card <br> | |||
which is faced up. All of his pcs. can move the number shown - <br> | |||
exactly. Players move one pc. @ a time. After moving player <br> | |||
may change his moving card but a card once used cannot <br> | |||
be used again. Captures are by replacement. Pcs. whether <br> | |||
friendly or enemy can be passed over on a move. <br> | |||
Another idea for an objective would be to require that <br> | |||
captures be in sequence starting with the first capture. <br> | |||
Thus if 6 captures are required and a player captures #5 as <br> | |||
his first capture, his next must be #6, then #7, etc. <br> | |||
With this objective it would probably be O.K. to allow the <br> | |||
1 cards to move in all eight directions. A starting position <br> | |||
of 16 pcs. <s>would probab</s> in the first two rows would probably be <br> | |||
satisfactory. <br> |