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pcs. (as in my version of L.O.A.) with capture of a certain <br>
pcs. (as in my version of L.O.A.) with capture of a certain <br>
number in sequence as the objective. <br>
number in sequence as the objective. <br>
Each player has a set of cards, say two each of the <br>
following : -
[SMALL DIAGRAM OF FOUR NUMBER/SYMBOL COMBINATIONS. <br>
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 3. <br>
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 2. <br>
A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND<br>
A SINGLE ARROW POINTING UP NEXT TO A 1.]<br>
At the beginning of game each player chooses (independently) one card <br>
which is faced up. All of his pcs. can move the number shown - <br>
exactly. Players move one pc. @ a time. After moving player <br>
may change his moving card but a card once used cannot <br>
be used again. Captures are by replacement. Pcs. whether <br>
friendly or enemy can be passed over on a move. <br>
Another idea for an objective would be to require that <br>
captures be in sequence starting with the first capture. <br>
Thus if 6 captures are required and a player captures #5 as <br>
his first capture, his next must be #6, then #7, etc. <br>
With this objective it would probably be O.K. to allow the <br>
1 cards to move in all eight directions. A starting position <br>
of 16 pcs. <s>would probab</s> in the first two rows would probably be <br>
satisfactory. <br>