Created page with "Thursday 19 January 1965 <br> Robert E. Lee - Born 1807<br> 19th day - 345 days to come ---- Bob called. He got copies of the magazine Paul Greenough <br> wrote about me...."
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get on two sides. <br>
get on two sides. <br>


[DIAGRAM OF AN 8 X 8 CHECKERBOARD. IT IS POPULATED BY 28 PIECES (CHECKERS) ARRANGED AROUND THE OUTER EDGE OF THE BOARD. THERE ARE 14 DARK PIECES AND 14 WHITE PIECES PLACED IN ALTERNATING ORDER AROUND THE ENTIRE BOARD.
[DIAGRAM OF AN 8 x 8 CHECKERBOARD. IT IS POPULATED BY 28 PIECES (CHECKERS) ARRANGED AROUND THE OUTER EDGE OF THE BOARD. THERE ARE 14 DARK PIECES AND 14 WHITE PIECES PLACED IN ALTERNATING ORDER AROUND THE ENTIRE BOARD.
THE INNERMOST 4 SQUARES OF THE BOARD ARE MARKED WITH THICKER LINES THAN THE REST.]
THE INNERMOST 4 SQUARES OF THE BOARD ARE MARKED WITH THICKER LINES THAN THE REST.]


Another <s>idea</s> idea which might be called <u>TURNING POINT</u> <br>
Another <s>idea</s> idea which might be called <u>TURNING POINT</u> <br>
allows one player's pcs. to move to a symmetrical <br>
position around another pc. See sketch. Can do <br>
this on any friendly pc. or possibly <br>
would be better to have markings on <br>
the pcs. and only pcs. with the <br>
same marking could turn on each other. <br>
Replacement capture probably best. <br>
[DIAGRAM DEPECTING WHAT APPEARS TO BE HALF OF AN 8 x 8 CHECKERBOARD. a PIECE IS DEPICTED MOVING FROM ONE SPACE ON THE BOARD TO ANOTHER (SHOWN BY DASHED LINE). THE NEW SPACE HAS 180 DEGREE ROTATIONAL SYMMETRY AROUND A CENTRAL PIVOT POINT FROM THE STARTING POINT.]
Another idea which might be called TEMPO. Use numbered <br>
pcs. (as in my version of L.O.A.) with capture of a certain <br>
number in sequence as the objective. <br>
Each player has a set of cards, say two each of the <br>
following : -
[SMALL DIAGRAM OF FOUR NUMBER/SYMBOL COMBINATIONS. <br>
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 3. <br>
AN COMPASS-LIKE ARROW POINTING TO 8 DIRECTIONS NEXT TO A 2. <br>
A 'V' SHAPED ARROW POINTING IN 2 DIRECTIONS NEXT TO A 1, AND<br>
A SINGLE ARROW POINTING UP NEXT TO A 1.]<br>
At the beginning of game each player chooses (independently) one card <br>
which is faced up. All of his pcs. can move the number shown - <br>
exactly. Players move one pc. @ a time. After moving player <br>
may change his moving card but a card once used cannot <br>
be used again. Captures are by replacement. Pcs. whether <br>
friendly or enemy can be passed over on a move. <br>
Another idea for an objective would be to require that <br>
captures be in sequence starting with the first capture. <br>
Thus if 6 captures are required and a player captures #5 as <br>
his first capture, his next must be #6, then #7, etc. <br>
With this objective it would probably be O.K. to allow the <br>
1 cards to move in all eight directions. A starting position <br>
of 16 pcs. <s>would probab</s> in the first two rows would probably be <br>
satisfactory. <br>