Created page with "Thursday 7 January 1965<br> 7th day - 358 days to come ---- Finished letter to Warren Buell started a week ago. Played part of a game of L.O.A. with BB. Used a full ch..."
spelling fix.
This revision marked as completed.
This revision marked as approved.
Line 4: Line 4:
Finished letter to Warren Buell started a week ago.
Finished letter to Warren Buell started a week ago.


Played part of a game of L.O.A. with BB. Used a full  
Played part of a game of <u>L.O.A.</u> with BB. Used a full  
checkerboard. Each player in turn places a line of 4 pcs. in  
checkerboard. Each player in turn places a line of 4 pcs. in  
a turn, starting with 1,2,3,4. The line can be orthogonal or diagonal.
a turn, starting with 1,2,3,4. The line can be orthogonal or diagonal.
Line 15: Line 15:
multiple captures by the same pc. are allowable. Eliminate
multiple captures by the same pc. are allowable. Eliminate
the "Torus" feature.  
the "Torus" feature.  
    Win by capturing 6 of opponent's pcs. in numerical  
Win by capturing 6 of opponent's pcs. in numerical  
sequence. When threaten a pc. (or pcs.) that would win the game, must warn the opponent.
sequence. When threaten a pc. (or pcs.) that would win the  
game, must warn the opponent.


<u>GAME IDEA</u>. Thinking of using the same equipment for a similar  
<u>GAME IDEA</u>. Thinking of using the same equipment for a similar  
type game. Each piece can move the number of spaces of each factor
type game. Each piece can move the number of spaces of each factor
in the number. Thus all pieces can move 1 space and the 12 is the  
in the number. Thus all pieces can move 1 space and the 12 is the  
most versatile with a move of 1,2,3,4 or 6. When the 12 is captured it can be traded for by giving the 11 and putting the 12 back where it, <s>was</s> the 11, was. After the 11 is captured, the 13 can be so traded.
most versatile with a move of 1, 2, 3, 4 or 6. When the 12 is captured  
    Pcs. can jump over a lower number whether friendly or enemy,
it can be traded for by giving the 11 and putting the 12 back where it, <s>was</s>  
the 11, was. After the 11 is captured, the 13 can be so traded.
Pcs. can jump over a lower number whether friendly or enemy,
but not the same or a higher number. Another possible would
but not the same or a higher number. Another possible would
be allow jumping over friendly but not enemy pcs, as in Claude's game. However only a lower numbered pc. can be captured, except that a pc. jumped over a friendly pc. can then capture a higher numbered pc.
be allow jumping over friendly but not enemy pcs, as in Claude's  
game. However only a lower numbered pc. can be captured,  
except that a pc. jumped over a friendly pc. can then cap-
ture a higher numbered pc.