Compare revisions: 1965_Sackson_027_January 07.jpg
Created page with "Thursday 7 January 1965<br> 7th day - 358 days to come ---- Finished letter to Warren Buell started a week ago. Played part of a game of L.O.A. with BB. Used a full ch..."
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Finished letter to Warren Buell started a week ago. | Finished letter to Warren Buell started a week ago. | ||
Played part of a game of L.O.A. with BB. Used a full | Played part of a game of <u>L.O.A.</u> with BB. Used a full | ||
checkerboard. Each player in turn places a line of 4 pcs. in | checkerboard. Each player in turn places a line of 4 pcs. in | ||
a turn, starting with 1,2,3,4. The line can be orthogonal or diagonal. | a turn, starting with 1,2,3,4. The line can be orthogonal or diagonal. | ||
Line 15: | Line 15: | ||
multiple captures by the same pc. are allowable. Eliminate | multiple captures by the same pc. are allowable. Eliminate | ||
the "Torus" feature. | the "Torus" feature. | ||
Win by capturing 6 of opponent's pcs. in numerical | |||
sequence. When threaten a pc. (or pcs.) that would win the game, must warn the opponent. | sequence. When threaten a pc. (or pcs.) that would win the | ||
game, must warn the opponent. | |||
<u>GAME IDEA</u>. Thinking of using the same equipment for a similar | <u>GAME IDEA</u>. Thinking of using the same equipment for a similar | ||
type game. Each piece can move the number of spaces of each factor | type game. Each piece can move the number of spaces of each factor | ||
in the number. Thus all pieces can move 1 space and the 12 is the | in the number. Thus all pieces can move 1 space and the 12 is the | ||
most versatile with a move of 1,2,3,4 or 6. When the 12 is captured it can be traded for by giving the 11 and putting the 12 back where it, <s>was</s> the 11, was. After the 11 is captured, the 13 can be so traded. | most versatile with a move of 1, 2, 3, 4 or 6. When the 12 is captured | ||
it can be traded for by giving the 11 and putting the 12 back where it, <s>was</s> | |||
the 11, was. After the 11 is captured, the 13 can be so traded. | |||
Pcs. can jump over a lower number whether friendly or enemy, | |||
but not the same or a higher number. Another possible would | but not the same or a higher number. Another possible would | ||
be allow jumping over friendly but not enemy pcs, as in Claude's game. However only a lower numbered pc. can be captured, except that a pc. jumped over a friendly pc. can then | be allow jumping over friendly but not enemy pcs, as in Claude's | ||
game. However only a lower numbered pc. can be captured, | |||
except that a pc. jumped over a friendly pc. can then cap- | |||
ture a higher numbered pc. |