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asked Ronnie to get me repros [reproductions] of the rules.
asked Ronnie to get me repros [reproductions] of the rules.
<br>Ronnie told me more about his visit to <u>Ned Strongin</u> (Audrey waited
<br>Ronnie told me more about his visit to <u>Ned Strongin</u> (Audrey waited
outside). Strongin placed <u>TRESPASS</u> (which had been test marketed
outside). Strongin placed <u>TRESPASS</u> (which had been test  
marketed together with <u>MASTERMIND</u> and <u>HANIBAL</u> by P. in the U.S.)
in England. The royalties for last year were £40. His idea of
a game that will sell is <u>CONNECT 4</u>. He told Ronnie that what is
important in a game is the concept, not the play. If Ronnie
gets a good concept he shouldn't waste time developing it. Just
bring it in and Strongin can get <u>Wald Amberstone</u> to work it out.
Strongin hates games. <u>René Soriana</u> said he loves games - but only
to watch, not to play. Strongin asked Ronnie if he had dealt
with anyone else. Ronnie told him <u>Felicia</u> and Strongin didn't
want to be compared with her - he is a developer.
<br>After his visit to Strongin they went to the Games Gallery.
As well as buying the two games, Ronnie learned from
<u>John Stephenson</u> that he is probably going to be putting out
a strategy <u>GAME</u>, with an initial run of about 3,000. He'd
like to have Ronnie put up the money to put out on or more of
his games. Using the same size box, and other standardization
will cut down the costs. Ronnie didn't buy. Ronnie showed John
his <u>PROSPECTORS LIMITED</u> (but he didn't show it to Strongin). John
didn't think it was strategic enough, the moves should be by
choice rather than by die throw (which was the way Ronnie orig-
<br>(cont. on 8/18)