Created page with "4/1 <br>3/18 <br>31 Thursday - March 1977 <br>90th day - 275 days to come ---- Called <u>Felicia</u>. Told her of my letter from <u>Bill Dohrmann</u>. She had one from <u>Laurie Curran</u> with the same info. <br>Told her of the news on <u>WIRETAP</u>, <u>THE RIGHT WORD</u>, <u>WIN IT YOUR WAY</u> (she likes the name, and would like to try it). I suggested <u>WIRETAP</u> for Mego, and she thought it might be good for Parker. Laurie says that they are looking th..."
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strapped for money I said I'd bring her her $75 for <u>TILE RUMMY</u>,  
strapped for money I said I'd bring her her $75 for <u>TILE RUMMY</u>,  
even if I don't get the money from Crisloid by then.
even if I don't get the money from Crisloid by then.
<br>She hears (from someone who she has caught in a lie) that the people
in the game companies take payoffs for accepting games. I said that I
doubted it very very much.
<br>She said that all of the things she has on the fire, she is most hopeful
about those with S&R [Selchow & Righter]. Altho she hates the co. [company] <u>Angelo Longo</u> is very
easy to work with. The most promising is <u>ODDS & EVENS</u> and some
children's games.
<br><u>Bill Riva</u> would love to try and place some of my 3M games in Europe, but
as long as there is even one still in a store, A.H. [Avalon Hill] can stop us. This
also holds true for <u>BALI</u>.
<br>I asked if she had an answer from <u>Tom Shaw</u> concerning hers on
<u>BAZAAR</u>. No.
Call from <u>Roger MacKean</u>. A.H. [Avalon Hill] admitted that the model of his
<u>THE GAMES OF INVESTMENTS</u> was lost. <u>Eric Dott</u> told him that they had no
intention of paying for the prototype. He told Roger to prepare another,
less elaborate, prototype and A.H. [Avalon Hill] would "lean over backward" to try and
publish it. Roger wasn't happy with this and I agreed. I suggested that Roger
insist on payment for the prototype and agree to have that payment come
out of royalties if the game is published; he liked this idea.
<br>He wanted me to send him a letter saying that the game was very original and
very marketable. I said that noone knew what was marketable - that I would send
him a repro [reproduction] of my diary entry on the game, in which I said that it was
innovative. He asked about a lawyer and I suggested the one <u>Gini Scott</u> wrote
me about - <u>Michael Padway</u> - or even better <u>Carl Person</u>. Gave him their
addresses and telephone numbers. Asked him please not to mention my name.
<br>Call from <u>Carl Person</u> (actually after <u>Vincent Murtha</u> got here). he was contacted
by Roger and will handle his case. I said that I had specifically asked Roger not to
mention me. Person said that he understood my reluctance at being involved
and would never mention me without my consent. Thanked him, and said that in
any case I have never found game companies to be dishonest. He said that he felt that
if a theme were presented by an independent, a company might give that theme to a Marvin
Glass to develop. He asked if I knew of anyone who would qualify as an "expert" and
would be willing to testify. I suggested <u>Gini Scott</u> as a possibility, and told him that
he could contact her thru <u>Michael Padway</u>. He was very pleasant and said that if I
ever needed any legal questions answered, just give him a call and he'd answer me on the
phone.
Visit from <u>Vincent Murtha</u>. Didn't get exactly what he had in mind -
something about merchandising me as an apostle of a new trend in
games - cooperative rather than competitive. Tried to tell him that it
<br>(cont. on 4/1)