Transcription

3/19
3/28
3/27
March 1977 - Wednesday 30
89th day - 276 days to come


Letter from Bill Dohrmann about BAZAAR.

Lunch visit by Phil Orbanes. He returned WIRETAP and THE RIGHT WORD. The former is dead. The latter is a definite possibility for '79 [1979]. Two things that would make it more acceptable. A better way of recording letters that have been earned - something built into the frame that can be moved; continuing the game after a player has picked up his 2nd 25 point letter - possibly giving him a bonus and continuing for a set number of additional rounds. There was some extra material that Phil had had made up in the box for THE RIGHT WORD
Told Phil that I had sent THE 6 PACK OF PAPER & PENCIL GAMES to France for consideration, and I'll keep him posted if anything comes of it.
Phil is working on a trading GAME, different from WHAT'S IT WORTH TO YOU? or COLLECTOR'S CHOICE as we once called it. Jules Cooper wants a secret objective that each player is working towards. He asked if I had any games that might give him ideas. Showed him HAGGLE (Stelladar). He said that when he was working at "Gamut" Gini Scott had presented a game she called HAGGLE which was almost the same - except that the values of the objects are given to the players on a card.
Phil asked if I had a game HORSE TRADER by Springbok. Never heard of it. He said that it had something to do with putting together jigsaw puzzles of horses behind a screen - and trading pcs. [pieces]
Later he found cards in my card file (how did he happen to look in there?) for TRADE (C.S.) and my variation TRADE-WITH KILLINGS (my variation). He said that the idea he is working on has a lot of similarities - except that there is a gadget that sets the price of the objects. We later got repros [reproductions] of the two cards so that he could steer clear of the ideas.
Artic Albert (who is a V,P. but still works under Jules, who is a senior V.P.) is now the one who looks at all games from outside. Also he would like an EARTHQUAKE game. There should be uncertainty about when it will happen and what the effect will be. Jules is not crazy about the idea. Also in order to be considered for '79 [1979] it will have to be ready by the end of April.
Jules is crazy about a dice game, STRUGGLE, which has a big screw-u factor. There are 2 dice - one with 1-3-5 in black and 2-4-6 in red, the other visa-versa. There is a track with about 60 spaces, and up to 5 can play. Each time a player throws the dice, he announces what he is trying for: "Advance" - if both dice come out some color, move forward the total; if not stay. "Advance Red" or "Advance Black" - more forward for any of that color showing. "Set Back," "Set Back Red," or "Set Back Black" - similar, but move back an opponent. "Split" - If difference color, move forward with one and opponent back with other. "Double Split" - If any double, move self forward 15 and opponent back 15. Object to reach end first. There is a "barrier" about 10 spaces from end and once a player passes this he can't be sent back passed it again. Phil thinks it is good for 2 or 3 plays, but then you hate it.
He noticed TAM-BIT on the shelf. He thinks it will make a good two hand game with dice and he hope that Jules will prefer it to STRUGGLE (which, I believe, he said was done by the Two Game Girls). Told me to make up a wood board with plastic cylenders [cylinders] for the pcs. [pieces] Should be ready by the 3rd week in April. I come up with the name WIN IT YOUR WAY and he liked it. In connection with 2 -
(cont. on 3/29)

[No notes yet.]