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Letter from <u>Bill Dohrmann</u> about <u>BAZAAR</u>.
Letter from <u>Bill Dohrmann</u> about <u>BAZAAR</u>.
Lunch visit by <u>Phil Orbanes</u>. He returned <u>WIRETAP</u> and <u>THE RIGHT WORD</u>.
The former is dead. The latter is a definite possibility for '79 [1979].
Two things that would make it more acceptable. A better way of
recording letters that have been earned - something built into the
frame that can be moved; continuing the game after a player has
picked up his 2nd 25 point letter - possibly giving him a bonus and
continuing for a set number of additional rounds. There was some extra
material that Phil had had made up in the box for <u>THE RIGHT WORD</u>
<br>Told Phil that I had sent <u>THE 6 PACK OF PAPER & PENCIL GAMES</u> to France
for consideration, and I'll keep him posted if anything comes of it.
<br>Phil is working on a trading <u>GAME</u>, different from <u>WHAT'S IT WORTH TO YOU?</u>
or <u>COLLECTOR'S CHOICE</u> as we once called it. <u>Jules Cooper</u> wants a secret
objective that each player is working towards. He asked if I had any games
that might give him ideas. Showed him </u>HAGGLE</u> (Stelladar). He said that
when he was working at "Gamut" <u>Gini Scott</u> had presented a game she called
<u>HAGGLE</u> which was almost the same - except that the values of the objects
are given to the players on a card.
<br>Phil asked if I had a game <u>HORSE TRADER</u> by Springbok. Never heard
of it. He said that it had something to do with putting together jigsaw puzzles
of horses behind a screen - and trading pcs. [pieces]
<br>Later he found cards in my card file (how did he happen to look in there?) for
<u>TRADE</u> (C.S.) and my variation <u>TRADE-WITH KILLINGS</u> (my variation). He said that
the idea he is working on has a lot of similarities - except that there is a
gadget that sets the price of the objects. We later got repros [reproductions] of the two cards so
that he could steer clear of the ideas.
<br><u>Artic Albert</u> (who is a V,P. but still works under Jules, who is a senior V.P.)
is now the one who looks at all games from outside. Also he would like an
<u>EARTHQUAKE</u> game. There should be uncertainty about when it will happen
and what the effect will be. Jules is not crazy about the idea. Also in order
to be considered for '79 [1979] it will have to be ready by the end of April.
<br>Jules is crazy about a dice game, <u>STRUGGLE</u>, which has a big screw-u factor.
There are 2 dice - one with 1-3-5 in black and 2-4-6 in red, the other
visa-versa. There is a track with about 60 spaces, and up to 5 can play.
Each time a player throws the dice, he announces what he is trying for:
"Advance" - if both dice come out some color, move forward the total; if not stay.
"Advance Red" or "Advance Black" - more forward for any of that color showing.
"Set Back," "Set Back Red," or "Set Back Black" - similar, but move back an opponent.
"Split" - If difference color, move forward with one and opponent back with other.
"Double Split" - If any double, move self forward 15 and opponent back 15.
Object to reach end first. There is a "barrier" about 10 spaces from end
and once a player passes this he can't be sent back passed it again.
Phil thinks it is good for 2 or 3 plays, but then you hate it.
<br>He noticed <u>TAM-BIT</u> on the shelf. He thinks it will make a good two
hand game with dice and he hope that Jules will prefer it to
<u>STRUGGLE</u> (which, I believe, he said was done by the Two Game Girls).
Told me to make up a wood board with plastic cylenders [cylinders] for the
pcs. [pieces] Should be ready by the 3rd week in April. I come up with the
name <u>WIN IT YOUR WAY</u> and he liked it. In connection with 2 -
<br>(cont. on 3/29)