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<br>Picked up a letter from <u>Alister Wm. Macintyre</u>. <s>Ad for <u>RAINBOW GAME</u> | <br>Picked up a letter from <u>Alister Wm. Macintyre</u>. <s>Ad for <u>RAINBOW GAME</u> | ||
[illegible] Associates. Article on <u>ACCESS</u>, with a mention of <u>DECISIONS</u></s> | [illegible] Associates. Article on <u>ACCESS</u>, with a mention of <u>DECISIONS</u></s> | ||
Told me about being paid for testing games (he and others in his club): | |||
<u>SAAJA</u>, <u>NUMBA-RINGS</u>, <u>CRISS-CROSS</u>, <u>QUICKY</u>, <u>IMAGIC</u>. | |||
<br>Also sent a questionnaire on games to use at a tournament with the following | |||
suggestions: <u>THE BROTHERHOOD</u>, <u>CHECKERS</u>, <u>KRIEGSPIEL</u>, <u>CHIRP</u>, <u>DZIEJMA</u>, | |||
<u>EXTINCTION</u>, <u>GAMBIT</u>, <u>GO</u>, <u>GO-MOKU</u>, <u>INFINITY</u>, <u>MASTERMIND</u>, <u>ORION</u>, <u>PLOY</u>, | |||
<u>RACE TRACK</u>, <u>RISK</u>, <u>SCORE FOUR</u>, <u>SALVO</u>, <u>SCRABBLE</u>, <u>THE GREAT DOWNHILL SKI GAME</u>, | |||
<u>SMESS</u>, <u>SMOG</u>, <u>STRATEGO</u>, <u>STRATO TAC-TICS</u>, <u>TWIXT</u>, <u>VECTOR</u>, <u>WATERWORKS</u>, | |||
<u>WFF 'N PROOF</u>. For prizes he suggested <u>AGOG</u> or subscription to <u>G&P</u>. | |||
To <u>Felicia</u>. She <s>told me of</s> read me her letter to <u>Tom Shaw</u> in which she | |||
casually mentions that under the terms of the <u>BAZAAR</u> contract | |||
it is now ours - very well put. I gave her the duplicate of the | |||
contract and the original <u>GLADIATOR</u> and <u>COLOR ENCOUNTER</u> rules. | |||
<br>She had a Mego <s>contract</s> catalog and there was a game <u>OBSESSION</u> in | |||
it. It appeared to be the old game of having a line of 10 - or | |||
it might have been 12 - spaces numbered <s>fom</s> from 1 up. Two | |||
dice are thrown and two spaces corresponding to the dice are | |||
covered, or one space corresponding to the total. But it seemed to be | |||
set up for two to play at one time. She also had a Pressman | |||
catalog. Two new games are listed: <u>DECIPHER</u>, which looks like a | |||
German game; <u>THE CLEVELAND WRECKING COMPANY</u>, something about | |||
knocking down a structure. | |||
<br><u>Alan Newman</u> joined us. | |||
<br><u>Vincent Baiera</u> (Product Design Manager) and <u>John P. McNett</u> of | |||
<br>(cont. on 3/23) | |||