start project
This revision marked as completed.
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March 1977 - Tuesday 22
<br>81st - 284 days to come
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Wrote final rules for <u>RESCUE</u>. Worked out Illustrations for
<u>PEACE CONFERENCE</u> and <u>SEARCH</u>.
<br>Call from <u>Jane Feder</u>. We agreed that I'd bring in what I have finished on
<u>BEYOND COMPETITION</u> - probably all 6 games but not the foreword - to her
Thursday P.M. Next Tues. [Tuesday] is her last day before a vacation, but she may be able to
have enough time with the deadline to take it with her - which will give me more
time to finish up.
<br>We discussed titles and she rejected <u>BEYOND YOURSELF</u> - it could be mistaken
as psychological games, and I agreed. I said I definitely didn't like
<br>BEYOND SOLO GAMES</u>. We both will think about it some more. Later I thought of
<u>BEYOND CUT-THROAT COMPETITION</u>, but I'm sure that that won't do either. Another <s>game</s>
name that came up was <u>BEYOND RIVALRY</u>.
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Rcd. [received] letter from <u>Jim Walsh</u>. He is sending me a review copy of <u>WELCOME BACK KOTTER</u>
(Retail abt. [about] $3.00). Others when they are available. (Addressed to "New York, New York"
instead of "Bronx, New York 10469.")
<br>Rcd. [received] letter from <u>Graeme Levin</u>. A company in U.K. is interested in the inventor of
<u>TRIPPPLES</u>.
<br>Rcd. [received] letter from <u>Albie Fiore</u>, editor of <u>G&P</u>. Would like me to write an article.
<br>Rcd. [received] letter from <u>Pierre Berloquin</u>. Mentioned 7/7; <s>JACQUES STIEF</s>
<u>Jacques Stiefbold</u>, <u>SIDOMINOS</u>, <u>EVEN WORSE</u>, <u>PROFIT & LOSS</u>.


Call from <u>Mike Spock</u>. Coming here on 3/31 for supper.
Called <u>Claude</u> and spoke to Anne. Told her I might not have car for date
this Thurs. [Thursday] will let her know definitely tomorrow.
<br>Call from <u>Claude</u> later. Among other things - he is thinking of buying a copy
of <u>IDLE PASSION</u>, the book on the psychology of <u>CHESS</u> masters; he would
like to try and sell <u>AGOG</u> to a paperback house for me. He has been
getting together with <u>Wald</u> a lot and playing <u>LOA</u>. They are trying
to discover strategies.
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(cont. from 3/23) [3/24]
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Alan showed them the following:
<br><u>WILD WILD WEST</u> - no. He (John) liked the idea of a pc. [piece] chasing
the player's pcs. [pieces], but doesn't think Alan has done enough with it.
<u>THE T.V. NETWORK GAME</u> - has the "Gizmotron", a device where balls
are dropped into a "bagetelle" area and score according to which
space they land in at the bottom. They took this and promised
a preliminary answer in one week.
<br><u>N.F.L. FRANCHISE OWNER</u> - no gimmick with this - no.
<br>DOMINATION</u> - Another of Alan's games with some kind of a gimmik
but don't recollect anything about it except that it involves getting
control of countries. John liked the theme, but not the game.
<br><u>SPIN-PONG</u> - John liked it and they took it.
<br><u>AMBUSH</u> - too much like other games on the market.
<br><u>SUPERSTAR GAME</u> - John wouldn't look at it since they are considering a
game on that theme.
<br><u>HARD HAT</u> - No.
<br>John said that they would like outrageous topics that are on the
<br>(cont. on 3/21)