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leaving the center spaces empty. Movement is one space in any ortho-
leaving the center spaces empty. Movement is one space in any ortho-
gonal direction, except vertically back towards a player's starting
gonal direction, except vertically back towards a player's starting
level. Jumps
level. Jumps [illegible word crossed out] are made orthogonally over single enemy pcs. which are
removed. Multiple jumps can be made if the position is correct. One
moving most pcs. to opposite level wins, for [illegible word crossed out] <u>LOCATE</u> there are
pcs. with the numbers from 1 to 21. All are placed face down. The
top and bottom layers are filled with face down pieces and the remaining
three pcs. are placed face up in the middle layer (where?). Players in
turn take a pc. from any space and place it in any other. A face
down pc. is exposed but is put face down again if it is placed
on the top or bottom layer. When a player believes there is a vertical
row of three that is either 1-2-3, 4-5-6, etc. - and not necess-
arily in order - he announces this. If correct he takes the three pcs.,
if not he loses his turn. (Fairly complete idea of the 3 games.)
<br>Looked at a German import - <u>JOKER</u>. There are cubes with
letters on the faces, words are made in crossword style and
one point (I believe) is scored for each cube used. A number
die is included and players can introduce a luck factor by throwing
it with the others and multiplying the score by the number thrown.
<br>While taking back the shopping bag with <u>THE HARRY LORAYNE MEMORY GAME</u>.
I mentioned that it would be appropriate for "Childcraft." The gal said
she'd mention it to the buyer.