Wikitext

HTML

MAY 1976 - WEDNESDAY 12
133RD DAY - 233 DAYS TO COME


Rcd. THE GENERAL (Vol. 12, No. 6). Article on the Civil War with a number of scenario additions to CHANCELLORSVILLE, with rule changes. Article on STALINGRAD Scenario Strategy. Article on adding weather rules to PANZERBLITZ and PANZER LEADER. Sample game of WOODEN SHIPS AND IRON MEN.
Discussion of games to be played, companies exhibiting, and other events at "Origins II". Ad for THE RUSSIAN CAMPAIGN. Full page discussion and ad for the A.H. version of KINGMAKER. Some letters on TOBRUK, and another on pbm PANZER LEADER. "Reader Buyers Guide" for TOBRUK. Ad for MR. PRESIDENT. In small ad someone offered $5 for a clear picture or drawing of the DISPATCHER board. Rcd. a letter from Walter Luc Haas. Mentions TOTALLY, PUSHOVER, INTERSECTION, ACQUIRE, SLEUTH, BAZAAR, PATTON, MACARTHUR, TRANSFORMATION, and asks about my other games. Wants to hear from me. Enclosed a carbon copy of a letter he sent to Ed Schiffman mentioning TRIPPPLES, PER PLEXUS, BARRIER, G & P, EUROPA, Graeme Levin, BARRIER, COURIER, CROSS PURPOSES, INTERSECTION, UP & ADD 'EM, JOKER (Mag.).
Rcd. vol. #18 of FAMILY CREATIVE WORKSHOP. Has article on "street games".

In connection with Phil Orbanes telling me about gimmiks (see 5/3) [illegible crossed out] started thinking about an old idea of mine. Each player has three magnets, colored red, white, and blue. With finger on blue magnet, push white, to push red. Four raised identical paths lead to a center pit. First to push their red magnet into the pit wins. Action GAME.

Call from Carl Eisenberg. He wanted to "pick my mind" concerning a company that might be interested in taking over "Gamut of Games" - either for anactual takeover or to use the interest to raise more financing. I said that unfortunately companies were going out of business rather than expanding.