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December 1975 - Friday 19
<br>353rd day - 12 days to come
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X'Mas card from <u>John Gollan</u> - with a short note.
<br>Postcard from <u>Wade Philpott</u> that he got [<u>Wesley Hosken</u>'s address.]
<br>X'Mas card from <u>Warren Buell</u>.
<br>X'Mas card from <u>Fabio Coen</u>.
<br>Gave a copy of <u>AGOG</u> to Laurie (<u>Horn</u>) and Allen.


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(cont. from 12/18) [12/18]
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throwing two dice and moving the larger, in any direction except
that the same city can't be entered twice. This made it possible
to almost always avoid the dangerous cities. I suggested throwing 2
dice and moving one city if the throw was "7" or less and then re-
throwing. Turn ends when "8" or more is thrown. He suggested moving
one city free at start, then throw dice. I added a further move
of up to two cities if the turn ends with an "11". Incidentally, a
player may stop in a city even if he throws "7" or under.
<br>Another facet is an "Interpol" agent who moves from continent to con-
tinent and when he is in a continent no deals - even looking at item
cards - can be done in that continent. His original idea was to have a
player at the end of his turn throw <s>the</s> a differently colored die
and move the agent to the continent of that number - with a free choice
with a 6. The die is then passed to that player on the left who
keeps it for a complete round and then throws it, etc. This was a
nuisance to keep track of and I suggested having the first player
to play throw it at the end of each round - with a "6" going on
vacation (or it could stay in the same continent). Later suggested
throwing for the agent when a player ends his turn with a double
(an "8" would be better). Incidentally when "Interpol" enters a
continent, a player with "counterband" must leave the continent on
his next turn or be "arrested."
<br>There are other things such as taking items away from another
player by entering the same city - and same item cards are
phonies which a player is glad to lose; etc. Phil had the game
end when the "diamond" was smuggled, but since this could
be stolen en route it was simply a matter of who could grab it
last and get it to the collector. We decided on a certain num-
ber of completed deliveries before the diamond could be delivered.
Also a player could win by accumulating the money that the
diamond rcd., in smaller amounts. (Rough rules.)
<br>After she served lunch, <s>we</s> BB joined us to play and many of
the changes were found during play. All together I spent some-
thing over 4 hours on the game, but told Phil to make it 4 hours.
<br>Rcd. an X'Mas card from <u>Paul Greenough</u> with a note.
<br>Rcd. <u>NOST-ALGIA</u> no. 188. <u>Phil Cohen</u> gives rules for <u>BAROLINA PAWN CHESS</u>,
<u>COMPROMISE CHESS</u>, <u>CHESSQI</u>; Discussion of <u>SPHERICAL CHESS</u> with
mention of <u>SPHERICALICE</u> (or <u>OUT OF THIS WORLD CHESS</u> or
<u>INTERPLANETARY CHESS</u>; <s>new</s> Nice review of <u>BEYOND TIC TAC TOE</u>;
<br>(cont. on 12/20)