Compare revisions: 1975_Sackson_373_December 19.jpg
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December 1975 - Friday 19 | |||
<br>353rd day - 12 days to come | |||
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X'Mas card from <u>John Gollan</u> - with a short note. | |||
<br>Postcard from <u>Wade Philpott</u> that he got [<u>Wesley Hosken</u>'s address.] | |||
<br>X'Mas card from <u>Warren Buell</u>. | |||
<br>X'Mas card from <u>Fabio Coen</u>. | |||
<br>Gave a copy of <u>AGOG</u> to Laurie (<u>Horn</u>) and Allen. | |||
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(cont. from 12/18) [12/18] | |||
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throwing two dice and moving the larger, in any direction except | |||
that the same city can't be entered twice. This made it possible | |||
to almost always avoid the dangerous cities. I suggested throwing 2 | |||
dice and moving one city if the throw was "7" or less and then re- | |||
throwing. Turn ends when "8" or more is thrown. He suggested moving | |||
one city free at start, then throw dice. I added a further move | |||
of up to two cities if the turn ends with an "11". Incidentally, a | |||
player may stop in a city even if he throws "7" or under. | |||
<br>Another facet is an "Interpol" agent who moves from continent to con- | |||
tinent and when he is in a continent no deals - even looking at item | |||
cards - can be done in that continent. His original idea was to have a | |||
player at the end of his turn throw <s>the</s> a differently colored die | |||
and move the agent to the continent of that number - with a free choice | |||
with a 6. The die is then passed to that player on the left who | |||
keeps it for a complete round and then throws it, etc. This was a | |||
nuisance to keep track of and I suggested having the first player | |||
to play throw it at the end of each round - with a "6" going on | |||
vacation (or it could stay in the same continent). Later suggested | |||
throwing for the agent when a player ends his turn with a double | |||
(an "8" would be better). Incidentally when "Interpol" enters a | |||
continent, a player with "counterband" must leave the continent on | |||
his next turn or be "arrested." | |||
<br>There are other things such as taking items away from another | |||
player by entering the same city - and same item cards are | |||
phonies which a player is glad to lose; etc. Phil had the game | |||
end when the "diamond" was smuggled, but since this could | |||
be stolen en route it was simply a matter of who could grab it | |||
last and get it to the collector. We decided on a certain num- | |||
ber of completed deliveries before the diamond could be delivered. | |||
Also a player could win by accumulating the money that the | |||
diamond rcd., in smaller amounts. (Rough rules.) | |||
<br>After she served lunch, <s>we</s> BB joined us to play and many of | |||
the changes were found during play. All together I spent some- | |||
thing over 4 hours on the game, but told Phil to make it 4 hours. | |||
<br>Rcd. an X'Mas card from <u>Paul Greenough</u> with a note. | |||
<br>Rcd. <u>NOST-ALGIA</u> no. 188. <u>Phil Cohen</u> gives rules for <u>BAROLINA PAWN CHESS</u>, | |||
<u>COMPROMISE CHESS</u>, <u>CHESSQI</u>; Discussion of <u>SPHERICAL CHESS</u> with | |||
mention of <u>SPHERICALICE</u> (or <u>OUT OF THIS WORLD CHESS</u> or | |||
<u>INTERPLANETARY CHESS</u>; <s>new</s> Nice review of <u>BEYOND TIC TAC TOE</u>; | |||
<br>(cont. on 12/20) |