1975_Sackson_220_July 19.jpg: Page #1
Original title: 1975_Sackson_220_July 19.jpg

Transcription
7/20
19 Saturday - July 1975
200th day - 165 days to come
Rcd. [received] the DARN CLEVER and FREE FOR ALL registered letters.
Rcd. PLAYTHINGS (July '75 [1975]). In Los Angeles, 3M and other
games are supposed to be selling well. The John Ladell Co.
has 3 children's and one adult game - THE SHOPPING GAME.
Rcd. NOST-ALGIA (#183). Phil Cohen discusses draw rules for
TEEKO, with mentions of SCARNE ON TEEKO and
SCARNE'S ENCYCLOPEDIA OF GAMES. Mention of DOUBLE POKER and
TRIPLE POKER by David Silverman.
Rules for CONQUEST CHESS by Donald Benge with some clarifications
by Phil.
Rules changes for DOUBLE RETTAH CHESS and CROSSINGS CHESS
and SURGE CHESS.
An annotated game of ULTIMA. (All in Phil's columns.)
In "Chess Variants and non-chess Games Results" noticed
mention of NINERIDER. (I'll have to check with Phil.)
Rules given for KNIGHT RELAY CHESS and BISHOP RELAY CHESS.
With Phil Laurence played the CHINESE CHECKERS variation for
DAISY magazine (see 6/28 and 6/26). Used the same setup and
played that an old number could jump over an odd pc. [piece] on line
that added to an odd. Similar with an even. With alternate set-up
each player tended to stay on spaces of one color only. Stopped
and started again with the pcs. Started two of the same color
next to each other in a row. Also used the first 3 rows on one
side with a pc. being taken off when it reached the last row.
Phil suggested getting only one pc. across to win. I came up with
getting one of each of the 6 numbers. This played pretty well
and Phil just beat me.
He didn't like being about able to move a pc. into the last
row. I came up with a rule that forward movement could only be
by jumping. A pc. can also move one space to the side of back.
Played well and I won.
Making an odd pc. jump an even pc. on line and an even jump
an odd would make a different - and more difficult - game.
Played 4-hand DARN CLEVER. Used two round of seret a
"secret answers." The number of cards used was quite
uniform, but I won decisively by being the first to get the
identification twice.
Phil suggested allowing the Informant to lie once during
a game. After thinking about it a while I felt it would add
to the game and would be a challenge for advanced players.
Showed MASTERMIND to Phil & Annette. They liked the gimmickry and
suggested that I do something like it with DARN CLEVER.
Thinking that I could use vinyl on vinyl, with put-on pcs. with
the symbols, "yes", "no", and "different?" [two squares, horizontally orthogonal] would ask "and", [two squares, vertically orthogonal] would ask
"or".
Earlier for call from Claude. Discussed Wald. I mentioned that I
promised Felicia 10% of things I sell without her. And that I have a
contact in Germany, and I told her I'd give her 10%. Claude
(cont. on 7/20)