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15 Tuesday - July 1975
196th day - 169 days to come
Rcd. [received] the material from the post office that the fellow promised yesterday to send - 1 booklet and 2 folders. Notice of attempt to deliver a registered letter.
Started writing the rules for FREE FOR ALL. Started a layout for a diagram.
Rcd. a UPS package from E.S. Lowe with DECEPTION, PLAYOFF, LUCKY NUMBERS, NEVADA 15. Invoice has Ron Weingartner's name.
First thing in morning fixed up the scoring in DARN CLEVER.
(cont. from 7/16) [7/18]
and HAGGLE. Told her to write to Tony Mills. Wrote to A. J. Ainscough telling him "No."
Wald and Maria and Claude and Anne here to test Wald's
GAME with the safe-cracking mechanism. The board has 24
spaces around the edge. Up to 6 can play and, by chance, they can
be one of 6 different characters with different powers:
1) A society man. He never can be forced to pay and money. He starts with
$7,500 $5,000. 6 spaces of the board are his home.
2) a secretary. She can on her turn blackmail $2,000 from any
player, except #1. She starts with $10,000 $7,500 5 spaces of the board
are her office.
3) A bore. He can force a player to wait in place until he reaches
the player. He starts with $12,000 $10,000. 4 spaces of the board are his
apartment.
4) A mistress. Entices another player to her apt. [apartment], 4 spaces, and gets $1,000
or a number card from them. She starts with $12,500.
5) A lawyer. Subpoenas all of another player's number cards to his
office; looks at them; and holds them until he gets $1,500
for their return. He starts with $15,000. His office is 3 spaces
on the board.
6) The servant. He can steal a number card from any player.
He starts with $17,500. 2 spaces on a board are his lodge.
24 number cards (1 to 8 - 3 times) are placed face down in
the spaces on the board. According to the terms of a
will these 6 people are trying to get the combination of
a safe and then take the bequest and get it to their
home or office. Move by throw of 2 dice. When land on a
space look up a section and article of the will and get
the power of one of the characters (sometimes a choice of
2 and occasionally some other opportunity). Player has
choice of taking the number card if in his own place or
dealing with the other player if in his place, using his
own power, or the power given by the will. A player can
threaten to use a power and get money not to, and then
(cont. on 7/20)