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<br>179th day - 186 days to come | <br>179th day - 186 days to come | ||
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Rcd. [received] three copies of <u>IT'S GAME TIME!</u> (#1). <u>Phil Orbanes</u> | |||
and I are listed as editors. All the "Gamut of Games" | |||
games are "reviewed": <u>BACKGAMMON</u>, <u>CARTEL</u>, <u>INFINITY</u>, <u>BRIDGETTE</u>, | |||
<u>THE 6 PACK</u>, <u>MYWORD!</u>, <u>PLACE YOUR BETS</u>, <u>THE DIAMOND HEAD GAMES</u>, | |||
<u>LEE VS. MEADE</u>, <u>SARATOGA: 1777</u>, <u>INVASION: SICILY</u>. | |||
Put numbers (see 6/26) on the checkers from the <u>FOCUS</u> set for 2. | |||
With <u>Phil Laurence</u> playing around with the SR51 and discovered the | |||
Et key. | |||
<br>Phil and Eliot played a game of <u>SPANS</u>. Then Phil and I played | |||
without placing the spanning pcs. [pieces] | |||
<br>Phil and I played the (a) variation of <u>CHECKERS</u> (see 6/26). It played | |||
O.K. It seems that having the high numbers where they move | |||
first is disadvantageous, since exchanges can be forced where they will | |||
be lost. One way out would be have the players set up their | |||
own starting arrangement - secretly. Made a rule that when one | |||
player lost both of his 6 pcs. he lost, even if he had more | |||
pcs. at that time. (I won that way.) | |||
<br>Played variation (c) which is really a <u>CHINESE CHECKERS</u> | |||
variation. It was a bore. Possible way out - an even number can | |||
jump over only an odd number or a line that adds to an odd. | |||
Similar for an odd number. For <u>DAISY</u> magazine. | |||
<br>Played 4-hand <u>FREE FOR ALL</u>, with BB and Annette. Two games. | |||
It didn't happen, but it is possible that with a lot of "free | |||
movers" pcs. might be able to continually avoid each others. | |||
A way out - a player on his turn can announce a "stalemate." | |||
If in two rounds - stopping with the player before him - there | |||
<s>game is n</s> is no capture, the game is over. |