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<br>179th day - 186 days to come
<br>179th day - 186 days to come
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Rcd. [received] three copies of <u>IT'S GAME TIME!</u> (#1). <u>Phil Orbanes</u>
and I are listed as editors. All the "Gamut of Games"
games are "reviewed": <u>BACKGAMMON</u>, <u>CARTEL</u>, <u>INFINITY</u>, <u>BRIDGETTE</u>,
<u>THE 6 PACK</u>, <u>MYWORD!</u>, <u>PLACE YOUR BETS</u>, <u>THE DIAMOND HEAD GAMES</u>,
<u>LEE VS. MEADE</u>, <u>SARATOGA: 1777</u>, <u>INVASION: SICILY</u>.
Put numbers (see 6/26) on the checkers from the <u>FOCUS</u> set for 2.
With <u>Phil Laurence</u> playing around with the SR51 and discovered the
Et key.
<br>Phil and Eliot played a game of <u>SPANS</u>. Then Phil and I played
without placing the spanning pcs. [pieces]
<br>Phil and I played the (a) variation of <u>CHECKERS</u> (see 6/26). It played
O.K. It seems that having the high numbers where they move
first is disadvantageous, since exchanges can be forced where they will
be lost. One way out would be have the players set up their
own starting arrangement - secretly. Made a rule that when one
player lost both of his 6 pcs. he lost, even if he had more
pcs. at that time. (I won that way.)
<br>Played variation (c) which is really a <u>CHINESE CHECKERS</u>
variation. It was a bore. Possible way out - an even number can
jump over only an odd number or a line that adds to an odd.
Similar for an odd number. For <u>DAISY</u> magazine.
<br>Played 4-hand <u>FREE FOR ALL</u>, with BB and Annette. Two games.
It didn't happen, but it is possible that with a lot of "free
movers" pcs. might be able to continually avoid each others.
A way out - a player on his turn can announce a "stalemate."
If in two rounds - stopping with the player before him - there
<s>game is n</s> is no capture, the game is over.