Created page with "'''JUNE 1975 - THURSDAY 26''' <br> 177TH DAY - 188 DAYS TO COME ---- Thinking about <u>CHECKERS variations</u> to use for the magazine <br> article <u>Felicia</u> wants...."
Italicized book name and fixed typos
This revision marked as completed.
This revision marked as approved.
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Each player's 12 checkers are marked with 2 sets of numbers  <br>
Each player's 12 checkers are marked with 2 sets of numbers  <br>
from 1 to 6.  <br>
from 1 to 6.  <br>
a) A pc. can only jump a pc. lower on the same number. If the  <br>
a) A pc. can only jump a pc. lower or the same number. If the  <br>
game gets jammed up, the last to move wins.  <br>
game gets jammed up, the last to move wins.  <br>
b) Any pc. can jump any enemy pc. If the jumper is higher  <br>
b) Any pc. can jump any enemy pc. If the jumper is higher  <br>
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Spent day filling out the <u>TOTALLY</u>, <u>INTERSECTION</u>, and <u>PUSHOVER</u> forms  <br>
Spent day filling out the <u>TOTALLY</u>, <u>INTERSECTION</u>, and <u>PUSHOVER</u> forms  <br>
for <u>THE GUIDE TO SIMULATIONS/GAMES FOR EDUCATION AND TRAINING</u>.  <br>
for ''<u>THE GUIDE TO SIMULATIONS/GAMES FOR EDUCATION AND TRAINING</u>''.  <br>
Also wrote small covering note to <u>Ed Schifman</u>.
Also wrote small covering note to <u>Ed Schifman</u>.