Transcription

MARCH 1975 - SATURDAY 22
81ST DAY - 284 DAYS TO COME


Letter from Don Turnbull. Mentions ALBION, KINGMAKER, EPIMONIDAS, MACHIEVAL, KGB, BRIDGETTE, MYWORD!, LOGICA, CROWN CHESS, MOVIEMAKER, ACQUIRE, WOLFPACK [S.P.I.], PANZER LEADER, NEW TOWN, and his new magazine PHOENIX.

Played a little SNIGGLE with BB and Dale. They liked it. Played all of the SLY 6 games with Phil Laurence, with Eliott for a short time. Late when we started and very late when we ended, so couldn't get too good an impression.


Gave Dale a copy of PUSHOVER to use as a house gift.


(cont. from 3/21) [3/21]

this should be the feature. Told Wald this. Also that I didn't like the "contracts." He likes them for bargaining. I suggested the more than one skeleton might accomplish this.

Incidentally, once a contract is proved, each share pays $100 per pip when landed on. On the 7 space racket this brings money in too quickly. In bidding for shares the player announcing the racket must accept the highest bid - such as 8 shares at $300 each (1 share at $400 would be higher) but may not prove the racket on his next turn if he has too few cards shares himself. If a player throws a 7 he can buy a face up card from another player for $700, and can also players can bargain for a face up card at anytime. A player can never take a card directly from his own face up cards.

While we were playing, Claude, Dave, and Wald's girl friend played SUCCESS. It was, Claude told me, pretty much the same as when we played - except that when a player landed on another player he "bumped" him one space forward. Certain spaces were marked and a player bumped into one of there had to make a payment to the bumper. (Dave suggested that to simplify things a player doesn't pay before taking his gamble. Instead, after throwing dice he either pays or collects.)

While others played SUCCESS, Dave and Eric showed me Dave's TREFFLES deck. The cards have three parts, [drawing of card] each one part having no, 1, 2, or 3 dots (each set of - 1, 2, or 3 has a color, such as 1 is blue, 2 is red, etc.) some cards The non-symetrical cards cover two sequences - as shown. The 40 cards are as follows:
[drawings of 40 sequences]
(There is also an additional 35 cards with 4 dot clusters, but he doesn't seem to have the games too well worked out for these.)


(cont. on 3/18)


[No notes yet.]