1975_Sackson_066_February 15.jpg: Page #1
Original title: 1975_Sackson_066_February 15.jpg
Transcription
15 SATURDAY - FEBRUARY 1975
46TH DAY - 319 DAYS TO COME
Started my column for S&T #49. Wrote up RAILWAY RIVALS, POLICE STATE, and BEAT THE MARKET.
With Dave & Barbara Horn played a little PUSHOVER. Alan and Laurie were here at the time and noone really concentrated.
Rcd. a request from Reiss Games for my Social Security #.
Rcd. TOYS (Feb.). Interview with Jim Shea of M.B. [Milton Bradley] Another ad for INFLATION.
(cont. from 2/16) [2/17]
order games, since retailers would object. The story to them is that this series is in the nature of testing project, with the games going into stores after they are debugged.
Tom just ran across Alfons Rubbens and they discussed the problems of French on the games. Rubbens is working on PATTON & MACARTHUR.
- M.B. [Milton Bradley]. Asked for George Merritt. He wasn't there but I was told to contact John V. Payson - and I did at another M.B> company office. We exchanged cards and he said to contact him for review copies. Gave him copies of my S&T columns #45 and #47 - with M.B. games. In M.B. showroom looked at BODY LANGUAGE, DECEPTION, TANK BATTLE, JET WORLD, SKIRMISH, STAKE OUT. In the E.S. Lowe section saw boxes for LUCKY NUMBERS - THE LOTTERY GAME, PLAYOFF, NEVADA 15 - GIN RUMMY.
- Schaper. Looked in and didn't see any of t family games, either
new or the former ones.
- Invicta. Lee Gelber said that he never got a clipping for ESCAPE FROM COLDITZ CASTLE and then pretty much ignored me. Told him that I'd bring it to him.
A gal showed me PRESSUPS. For the board see the catalog (and I took a second one). One player "red" and the other takes "blue." One player starts by pushing down a green peg. Then players in turn press down a peg adjacent, including diagonally, to the one just pressed. The red and blue pegs can only be pushed by that player, When a player cannot find a peg to push he loses (altho the catalog says that a player wins by pushing down all his pegs).
She told me about ZONE X (see catalog). One player chooses one of
the intersection points and draws four lines from this
point dividing the remaining intersection points into four
sections. The lines may be as irregular as desired and can make
any number of turns, but each must reach the outside. The
color designations of the section must always be in a de the same
definite order. The other player calls out the intersections and is told
the color. He continues until he identifies the chosen intersection or,
I believe, until he runs out of pegs of one of the colors.
(Decided to tear out the pages with above two games from the 2nd
catalog on file then in '75 Misc. folder.)
- Parker. Asked for Randy Barton. Not in, but he will be in tomorrow.
- Western Publishing. Spoke to someone (Mr. Gonzola or something like that) who took my
(cont. on 2/12)