Notes for 1974_Sackson_359_December 05.jpg: Page #1
Original title: 1974_Sackson_359_December 05.jpg
Transcription
12/3
12/2
12/1
11/30
11/29
11/28
11/27
11/26
DECEMBER 1974 - THURSDAY 5
339TH DAY - 26 DAYS TO COME
To Bloomingdales. Saw PUSH & PULL, a Danish import in wood, 2 play. There are six paths - each player having his [drawing of board] own set. One die is thrown. A peg is entered in the path thrown and then with subsequent throws of that number is moved along until it reaches the large pit. If a player has a peg in the path thrown, it is moved back one space as well. They didn't have ACQUIRE and the "Gamettes in either Toy or Stationary depts. They did have EXECUTIVE DECISION (I believe).
To F.A.O. Schwarz. Took a copy of the "Fall/Winter 1974/1975 catalog. (Noticed that they are a "Member of the Franz Carl Weber International Group.") Among other games: CIRCULATION GAME, GUNFIGHT AT OK CORRAL, REBOUND, ELECTRONIC TABLE TENNIS, SUPER SOOTH, LONDON CABBIE GAME, ANTI-MONOPOLY, CHUTZPAH, STAMP COLLECTOR'S GAME, WORLD COMMODITY FUTURES TRADING, MOVIE MOGULS, TRIPPPLES, GO, CHALLENGE YAHTZEE, NET RESULTS, SYNTACTICS, RADAR SEARCH, AFRICAN STONE GAME, BACKGAMMON, JUMBLE GAME, PACHINKO, WEEKEND IN LAS VEGAS, RIDERS UP! (Filed in '74 Misc.)
Saw CHECKERS III (see 12/13/71. There is also a picture of the board in the catalog in '72 misc. file.)
They had EXECUTIVE DECISION (I believe), but not ACQUIRE of gamettes.
At Harper & Row picked up the copy of GAME THEORY - A NONTECHNICAL INTRODUCTION - paperback for $3.50 plus tax (book is printed $2.95). It has an extra introduction and an "Article Bibliography" that was not in the hardcover.
To Brentano's. They had ACQUIRE and EXECUTIVE DECISION, but not the gamettes.
Looked at THE BRASS MONKEY GAME. It is a simple path game dressed up as a spy game. Object to reach end of path with at least 3 "brass monkey" cards.
Looked at KUNG FU. Seems to be a direct imitation of YAHTZEE.
Looked at DOUBLE CROSS. There is a 5x5 area in the center, colored checkboard form and numbered from 1 to 25. From the four sides there are four fields with holes in a 5x7 (I believe) array. These are spaced apart the same as the center field is spaced. A plastic gadget has a center portion with a window that is the size of one of the squares in the center. Projecting from this are 4 arms with 4 holes (or [drawing of plastic gadget] maybe it is 5) as shown. Each player is the "Double Crosser" in turn. The other players marks one of the holes in his arm (each player has a field with the arm that goes above it. After the others have marked their hole the "double crosser" throws a die. If a clear face comes up he loses his turn. If either of the checkered colors comes up he moves the center portion so the window is over a space of that color. He can drop a marble through any hole in his arm into the hole below. The others can only use their marked hole, and if the hole below is filled or if it is off
(cont. on 12/3)