Created page with "12/3<br> 12/2<br> 12/1<br> 11/30<br> 11/29<br> 11/28<br> 11/27<br> 11/26<br> DECEMBER 1974 - THURSDAY 5<br> 339TH DAY - 26 DAYS TO COME ---- To Bloomingdales. Saw <u>PUSH & PULL</u>, a Danish import in wood, 2 play. There are six paths - each player having his [drawing of board] own set. One die is thrown. A peg is entered in the path thrown and then with subsequent throws of that number is moved along until it reaches the large pit. If a player has a peg..."
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To F.A.O. Schwarz. Took a copy of the "Fall/Winter 1974/1975
To F.A.O. Schwarz. Took a copy of the "Fall/Winter 1974/1975
catalog. (Noticed that they are a "Member of the Franz CArl
catalog. (Noticed that they are a "Member of the Franz Carl
Weber International Group.") Among other games:
Weber International Group.") Among other games:  
<u>CIRCULATION GAME</u>, <u>GUNFIGHT AT OK CORRAL</u>, <u>REBOUND</u>,
<u>ELECTRONIC TABLE TENNIS</u>, <u>SUPER SOOTH</u>, <u>LONDON CABBIE GAME</u>,
<u>ANTI-MONOPOLY</u>, <u>CHUTZPAH</u>, <u>STAMP COLLECTOR'S GAME</u>,
<u>WORLD COMMODITY FUTURES TRADING</u>, <u>MOVIE MOGULS</u>, <u>TRIPPPLES</u>, <u>GO</u>,
<u>CHALLENGE YAHTZEE</u>, <u>NET RESULTS</u>, <u>SYNTACTICS</u>, <u>RADAR SEARCH</u>,
<u>AFRICAN STONE GAME</u>, <u>BACKGAMMON</u>, <u>JUMBLE GAME</u>, <u>PACHINKO</u>,
<u>WEEKEND IN LAS VEGAS</u>, <u>RIDERS UP!</u> (Filed in '74 Misc.)
 
Saw <u>CHECKERS III</u> (see 12/13/71. There is also a picture of the board
in the catalog in '72 misc. file.)
 
They had <u>EXECUTIVE DECISION</u> (I believe), but not <u>ACQUIRE</u> of gamettes.
 
At Harper & Row picked up the copy of <u>GAME THEORY - A NONTECHNICAL INTRODUCTION</u>
- paperback for $3.50 plus tax (book is printed $2.95). It has an
extra introduction and an "Article Bibliography" that was not in
the hardcover.
 
To Brentano's. They had <u>ACQUIRE</u> and <u>EXECUTIVE DECISION</u>, but
not the gamettes.
 
Looked at <u>THE BRASS MONKEY GAME</u>. It is a simple path game
dressed up as a spy game. Object to reach end of path with at
least 3 "brass monkey" cards.
 
Looked at <u>KUNG FU</u>. Seems to be a direct imitation of <u>YAHTZEE</u>.
 
Looked at <u>DOUBLE CROSS</u>. There is a 5x5 area in the center,
colored checkboard form and numbered from 1 to 25. From the
four sides there are four fields with holes in a 5x7 (I
believe) array. These are spaced apart the same as the center
field is spaced. A plastic gadget has a center portion with
a window that is the size of one of the squares in the center.
Projecting from this are 4 arms with 4 holes (or [drawing of plastic gadget]
maybe it is 5) as shown. Each player is the "Double
Crosser" in turn. The other players marks one of
the holes in his arm (each player has a field with the arm
that goes above it. After the others have marked their hole
the "double crosser" throws a die. If a clear face comes up he
loses his turn. If either of the checkered colors comes up
he moves the center portion so the window is over a
space of that color. He can drop a marble through any hole
in his arm into the hole below. The others can only use their
marked hole, and if the hole below is filled or if it is off
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(cont. on 12/3)
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