Compare revisions: 1974_Sackson_359_December 05.jpg
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Created page with "12/3<br> 12/2<br> 12/1<br> 11/30<br> 11/29<br> 11/28<br> 11/27<br> 11/26<br> DECEMBER 1974 - THURSDAY 5<br> 339TH DAY - 26 DAYS TO COME ---- To Bloomingdales. Saw <u>PUSH & PULL</u>, a Danish import in wood, 2 play. There are six paths - each player having his [drawing of board] own set. One die is thrown. A peg is entered in the path thrown and then with subsequent throws of that number is moved along until it reaches the large pit. If a player has a peg..."
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To F.A.O. Schwarz. Took a copy of the "Fall/Winter 1974/1975 | To F.A.O. Schwarz. Took a copy of the "Fall/Winter 1974/1975 | ||
catalog. (Noticed that they are a "Member of the Franz | catalog. (Noticed that they are a "Member of the Franz Carl | ||
Weber International Group.") Among other games: | Weber International Group.") Among other games: | ||
<u>CIRCULATION GAME</u>, <u>GUNFIGHT AT OK CORRAL</u>, <u>REBOUND</u>, | |||
<u>ELECTRONIC TABLE TENNIS</u>, <u>SUPER SOOTH</u>, <u>LONDON CABBIE GAME</u>, | |||
<u>ANTI-MONOPOLY</u>, <u>CHUTZPAH</u>, <u>STAMP COLLECTOR'S GAME</u>, | |||
<u>WORLD COMMODITY FUTURES TRADING</u>, <u>MOVIE MOGULS</u>, <u>TRIPPPLES</u>, <u>GO</u>, | |||
<u>CHALLENGE YAHTZEE</u>, <u>NET RESULTS</u>, <u>SYNTACTICS</u>, <u>RADAR SEARCH</u>, | |||
<u>AFRICAN STONE GAME</u>, <u>BACKGAMMON</u>, <u>JUMBLE GAME</u>, <u>PACHINKO</u>, | |||
<u>WEEKEND IN LAS VEGAS</u>, <u>RIDERS UP!</u> (Filed in '74 Misc.) | |||
Saw <u>CHECKERS III</u> (see 12/13/71. There is also a picture of the board | |||
in the catalog in '72 misc. file.) | |||
They had <u>EXECUTIVE DECISION</u> (I believe), but not <u>ACQUIRE</u> of gamettes. | |||
At Harper & Row picked up the copy of <u>GAME THEORY - A NONTECHNICAL INTRODUCTION</u> | |||
- paperback for $3.50 plus tax (book is printed $2.95). It has an | |||
extra introduction and an "Article Bibliography" that was not in | |||
the hardcover. | |||
To Brentano's. They had <u>ACQUIRE</u> and <u>EXECUTIVE DECISION</u>, but | |||
not the gamettes. | |||
Looked at <u>THE BRASS MONKEY GAME</u>. It is a simple path game | |||
dressed up as a spy game. Object to reach end of path with at | |||
least 3 "brass monkey" cards. | |||
Looked at <u>KUNG FU</u>. Seems to be a direct imitation of <u>YAHTZEE</u>. | |||
Looked at <u>DOUBLE CROSS</u>. There is a 5x5 area in the center, | |||
colored checkboard form and numbered from 1 to 25. From the | |||
four sides there are four fields with holes in a 5x7 (I | |||
believe) array. These are spaced apart the same as the center | |||
field is spaced. A plastic gadget has a center portion with | |||
a window that is the size of one of the squares in the center. | |||
Projecting from this are 4 arms with 4 holes (or [drawing of plastic gadget] | |||
maybe it is 5) as shown. Each player is the "Double | |||
Crosser" in turn. The other players marks one of | |||
the holes in his arm (each player has a field with the arm | |||
that goes above it. After the others have marked their hole | |||
the "double crosser" throws a die. If a clear face comes up he | |||
loses his turn. If either of the checkered colors comes up | |||
he moves the center portion so the window is over a | |||
space of that color. He can drop a marble through any hole | |||
in his arm into the hole below. The others can only use their | |||
marked hole, and if the hole below is filled or if it is off | |||
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(cont. on 12/3) | |||
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