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NOVEMBER 1974 - SATURDAY 23
327TH DAY - 38 DAYS TO COME


Rcd. a letter from Haar Hoolim. He enclosed a newspaper clipping on Ralph Anspach and ANTI-MONOPOLY, also an exchange of letters between him and Anspach. Also mentions MONPOL. [?] In his letter to me he mentions ARMOR, DOUBLE, GO, a letter from R.C. Bell, BLUE & GRAY [from AGOG], TWO-KING-GAME, INTERNATIONAL DRAUGHTS.

To some bazaars in Westchester. Bought FLIP-CARD BASEBALL for 25¢. No rules, but I can probably reconstruct it if I want. Bought about 120 1200 metal tool charms (all they had) for $3. There are 8 different tools.

Bought 23 each of 4 colors of thimbles - for $1.50.

Bought two SCIENTIFIC AMERICAN @ 10¢ each. A duplicate of the special issue on communication and 2/71 with Conway's LIFE. Put latter together with the other columns.

Bought a game IRCLE-CIRCLE. (Two red markers were missing.)


To the Richter's. Brought Brian a copy of THE RIGHT CONNECTIONS. Played 5-hand JACK POTS 6. It took over 2 hours and we stopped the game with a few jack pots still not taken. It became frustrating as player's formations were broken up before they could hit a jackpot. (Brian, however told Al that he thought it was great.

Al hasn't heard from Earl concerning DON'T BLOW A FUSE. He has tried calling but hasn't found him in.

Later thinking about changed in JACK POTS 6 to make it good for 5, and for 6 players. Use a separate board for each player (5x5). Each player has 8 (square)markers which he places on his own board according to the throw of two dice. 6's are wild (as in TAM-BIT). When a player has all eight pcs. on his board he must move one, if able. Configurations are taken off when a jackpot is hit. Some jack pots configurations are with 4 markers and some with 5. A player pays to the jack pot specified by each die, except with a 7 when each opponent must pay. With a throw in sequence (1-2, 2-3, 3-4, 4-5, or 5-6) the player throws again, and pays for the new throw.

Optional rule for advanced players. With a throw of a double, the player may - but doesn't have to - throw again. He pays to the jackpots (except with a 7) and then chooses one space indicated by the dice and takes off the marker of each player in that space, paying each player as many "units" as he has markers off the board - including the one just taken. At least one marker must be removed - if possible.

This way of playing seems to be simpler and faster, and equally adaptable to any reasonable number of players.