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10/3 9/20 5 SATURDAY - OCTOBER 1974 278TH DAY - 87 DAYS TO COME
Started my S&T column for #47. Did "short takes" of STOCKBROKER, ELECTION X, LONDON CABBIE GAME (CABBIE), FRENCH CHATTER, THE GAME OF NATIONS, KGB, and started THE INVENTORS.
To the Bredehorn's. George showed me a new game HAVAFIT! The field is 6x7. There are ten "quadrominos" - 2 of each kind. (Told him about FREE FORM.) It is simply a matter of a player's choosing an pc. and playing it in any position, with the object of being the last to place a pc. Told him that it has been done - Parker's UNIVERSE and Springbok's PENTOMINOES.
He had a notebook with pictures and short descriptions of all of his games. Looked at it. Most of the more interesting looking ones I think I have already seen except for the ones that following. The others are mainly educational word games and action games.
TRI-HOCKEY - The playing field is as shown. The three [drawing of a "Y" shaped field] arms are sloped down towards the players seated at the ends. The three balls are released at one time by a device and roll down towards the player's goals. Using a paddle players try to hit the balls away and into the other players arms. Score for balls that end up in your goal. Low score, of course, wins. Played and it was fun. (George, his uncle Al, and I played.)
FINDER'S KEEPERS. There is a large round board. Around the edge are 24 equally spaced pegs, labeled from A thru X. On the board is a map with 25 (I believe) recesses into which small round discs are placed. [illegible strikeout] There represent various types of wealth to be found in the ground: oil, gold, uranium, coal, and buried treasure - five of each. They vary in value and the discs are placed face down so that only the type of [illegible strikeout] wealth is shown. The discs are all placed at random at the start. There is a large disc with pegs along the periphery and a hole in the center a little larger that the wealth discs. There is a good supply of rubber bands, all the same size. Finally there is a magnetic wand for picking up the wealth discs, which have a metal insert.
Don't remember exactly how the game starts, but I believe that the large disc starts at the center with possibly three rubber bands from the board pegs to the disc pegs holding it in place. In a turn a player can add a rubber band, announcing the letter of the outside peg, or can move an existing band from a peg of one letter to another announced letter. [illegible strikeout] Only one rubber band can come to a peg on the outer circle but more that one can use a peg on the disc. 6 is the maximum number of bands that can be used at one time. A rubber band may never go across the disc. In adding or changing a rubber band the player holds the disc and then lets go. The disc moves and if the hole is over a treasure, the player can lift it with the wand. The game
(cont. on 10/3)