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SEPTEMBER 1974 - THURSDAY 12 DEFENDERS DAY (M.D.) - 255TH DAY - 110 DAYS TO COME


In Penna. Bought 4 packages of lined 5x3 index cards for 29¢ each.

Claude said that on Canal St. he saw some 5x3 index cards with the lines inperfect - for 15¢ each. Asked him to get as many of them as he can for me.


Rcd. a letter from Martin Gardner. He enclosed a repro of a page from a MENSA Magazine with rules for LOGIQUAD. He asked if I knew the inventor. (John Geiger.)

Rcd. a letter from Don Turnbull. Mentions ACQUIRE, ALBION, MYWORD!, BRIDGETTE, INFINITY, REALM, TRANSFORMATION, ESCAPE FROM COLDITZ, RAILWAY RIVALS, HOTEL, CONFRONTATION, ELECTION X, CABBIE, HARE AND TORTOISE, KGB, NEW TOWN.

Rcd. a letter from Haar Hoolim. Enclosed a newspaper article on SHESH-BESH - a variation of BACKGAMMON for 2, 3, or 4. Mentions STACK-UP, ON GUARD, LOGICON (a new Or-Da game), TURNOVER, CAREERS, and SLEUTH.


(cont. from 9/13) [10/31]

around the board by throw of 2 dice, the get opportunities to buy shares, different numbers at different prices - choosing from any of the piles. Some spaces call for the auctioning of one card from each pile, to the highest open bidder. Some spaces allow a player to look at one or more of the cards in either or both of the "sell decks" - at a price. Other spaces allow "finageling" - looking at a card and changing its position. Other spaces allow for "high sells" or "low sells." As cards are drawn they are placed in four spaces on the board - the 4th one giving five times the price on the card. After a player has been around the board once he can buy a "V.I.P." card which allows him to use either die or the total at each move. Also some spaces have retrograde arrows which allow a player to move back on his next turn, if he wishes. At the start there is little money for a player to work with, but after one good sale it doesn't seem to be a problem. The game ends when the deck of '4000 "high sales" (I believe) are all used. Most money wins. If [illegible strikeout] "low sales" are used up they are reshuffled and used again. The share cards are constantly being returned to the piles, with no definite method of doing it. (Fairly complete idea.) I found the game hard to follow, with a bad balance, and I had no desire to try and remember the sell cards I looked at in advance, nor to remember those that were already used. I told Claude about the memory bit and got a snotty answer.


(cont. on 9/10)