Created page with "SEPTEMBER 1974 - THURSDAY 12 DEFENDERS DAY (M.D.) - 255TH DAY - 110 DAYS TO COME ---- In Penna. Bought 4 packages of lined 5x3 index cards for 29¢ each. <u>Claude</u> said that on Canal St. he saw some 5x3 index cards with the lines inperfect - for 15¢ each. Asked him to get as many of them as he can for me. ---- Rcd. a letter from <u>Martin Gardner</u>. He enclosed a repro of a page from a MENSA Magazine with rules for <u>LOGIQUAD</u>. He asked if I knew..."
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board - the 4th one giving five times the price on the card.
board - the 4th one giving five times the price on the card.
After a player has been around the board once he can
After a player has been around the board once he can
buy a "V.I.P." card
buy a "V.I.P." card which allows him to use either die or
the total at each move. Also some spaces have retrograde
arrows which allow a player to move back on his next turn,
if he wishes. At the start there is little money for a player
to work with, but after one good sale it doesn't seem to be
a problem. The game ends when the deck of <s>'4000</s> "high
sales" (I believe) are all used. Most money wins. If [illegible strikeout] "low
sales" are used up they are reshuffled and used again.
The share cards are constantly being returned to the piles, with
no definite method of doing it. (Fairly complete idea.)
I found the game hard to follow, with a bad balance, and
I had no desire to try and remember the sell cards I looked
at in advance, nor to remember those that were already used. I
told Claude about the memory bit and got a snotty answer.
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(cont. on 9/10)
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