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SEPTEMBER 1974 - TUESDAY 10 253RD DAY - 112 DAYS TO COME


Rcd. letter from W.H. Rawlings. Among other things, mentions NON-CHESS GAMES and S&T.


(cont. from 9/12) [10/31]

I continued playing, but read a magazine while waiting for my turn. Claude left when his game. BB, who didn't play in Claudes game joined us for Wald's

Wald's GAME had a board with 4 corner spaces and 7 others along each side. The side spaced belong to 7 "rackets" - 1 with 1 space, 1 with 2, up to 1 with 7. There is a deck of cards consisting of: 6 shares controls for each of the 7 rackets; 1 "skeleton" card for each of the 6 token colors; 2 "black - hand" cards; 30 blank; for a total of 80. Players are dealt a hand of 7 cards - the rest forming a drawing deck. Move by throw of two dice. Pay $1,000 per pip to the gang. Except when going past the start corner, when, you instead take the amount from "ma's mattress" until it runs out. After moving one card is taken from the deck for $1,000. Additional cards can be bought for $2,000, $3,000, etc. Only 7 cards can be kept in hand, the player choosing which he wishes to place face up in front of him. When a player lands on a "racket" space he can claim "control" of that racket. He should have at least 3 "control" cards, but can bluff. When it his t is his turn again he takes a set of ten "shares" for that "racket" and sells them to the highest bidders - if any. A bidder does not have to bid on all of them. If the player is then able to show "control" each of the players keeps the shares he bought, any not sold being kept by the player. Each time any player lands on that racket each player collects the number of pips (I believe) times the number of shares he has. The original "control" player also gets a payment each time he lands on the "racket." If the player does not have control he all players return their shares to the gang. The player, however, keeps any money he collects. He goes to "jail." There is a "jail" space and a "go to jail" space similar to in MONOPOLY. (The fourth corner is a space for collecting a jackpot made up of a $1,000 donation from each transaction.) A player in jail can pay a bribe of $15,000 and then leave or can throw the dice until getting a 7, paying for the pips. A player who gets another player's "skeleton" card can shake him down for anything he can get away with. If used, the "skeleton" card sends the player to "jail" with an additional fine of $10,000. A "black-hand" card is used to put a "racket" out of business. I believe that it only affects the player who originally had control and his shares (but prop probably would be more interesting if all holders of shares could be shaken down.). Players


(cont. on 9/9)