1974_Sackson_273_September 10.jpg: Page #1
Original title: 1974_Sackson_273_September 10.jpg
Transcription
SEPTEMBER 1974 - TUESDAY 10 253RD DAY - 112 DAYS TO COME
Rcd. letter from W.H. Rawlings. Among other things, mentions NON-CHESS GAMES and S&T.
(cont. from 9/12) [10/31]
I continued playing, but read a magazine while waiting for my turn. Claude left when his game. BB, who didn't play in Claudes game joined us for Wald's
Wald's GAME had a board with 4 corner spaces and 7 others
along each side. The side spaces belong to 7 "rackets" -
1 with 1 space, 1 with 2, up to 1 with 7. There is a deck
of cards consisting of: 6 shares controls for each of the 7 rackets;
1 "skeleton" card for each of the 6 token colors; 2 "black -
hand" cards; 30 blank; for a total of 80. Players are dealt
a hand of 7 cards - the rest forming a drawing deck. Move
by throw of two dice. Pay $1,000 per pip to the gang. Except
when going past the start corner, when, you instead take the
amount from "ma's mattress" until it runs out. After moving
one card is taken from the deck for $1,000. Additional cards
can be bought for $2,000, $3,000, etc. Only 7 cards can be
kept in hand, the player choosing which he wishes to place face
up in front of him. When a player lands on a "racket"
space he can claim "control" of that racket. He should have
at least 3 "control" cards, but can bluff. When it his t is
his turn again he takes a set of ten "shares" for that
"racket" and sells them to the highest bidders - if any. A
bidder does not have to bid on all of them. If the player is
then able to show "control" each of the players keeps the
shares he bought, any not sold being kept by the player.
Each time any player lands on that racket each player
collects the number of pips (I believe) times the number of
shares he has. The original "control" player also gets a
payment each time he lands on the "racket." If the player
does not have control he all players return their shares
to the gang. The player, however, keeps any money he collects.
He goes to "jail." There is a "jail" space and a "go to jail"
space similar to in MONOPOLY. (The fourth corner is a space
for collecting a jackpot made up of a $1,000 donation from
each transaction.) A player in jail can pay a bribe of $15,000
and then leave or can throw the dice until getting a 7,
paying for the pips. A player who gets another player's "skeleton"
card can shake him down for anything he can get away with.
If used, the "skeleton" card sends the player to "jail" with an
additional fine of $10,000. A "black-hand" card is used
to put a "racket" out of business. I believe that it only
affects the player who originally had control and his
shares (but prop probably would be more interesting if all
holders of shares could be shaken down.). Players
(cont. on 9/9)