Notes for 1974_Sackson_232_July 31.jpg: Page #1
Original title: 1974_Sackson_232_July 31.jpg
Transcription
31 WEDNESDAY - JULY 1974 212TH DAY - 153 DAYS TO COME
Rcd. G&P #26. Contains: Article on Wargaming by Donald Featherstone, article on MANCALA; ad for LADAXO; my SLEUTH article; article on patented games; regular article on DRAUGHTS; article on "Pub Games" including SHOVE-HA'PENNY and SHUFFLE-BOARD. Forum mentions TANAGRAMS, REVERSI, LAP, (by Don Laycock and another), PROGRESSIVE CHESS; Gamesview cover JACKPOT, WFF 'N PROOF, and HANAFUDA; regular articles on CHESS and SCRABBLE; ad for a book HEXAGONAL CHESS by W. Glinski (including a paper board); Reader's Game QUIRK by A.S. Lewis.
Rcd. GAMBIT (Challenge Games Inc.). Letter from Alister MacIntyre mentions GAMBIT, CHIRP. Mentions his game convention and ENERGY & RESISTANCE, CAMPAIGN, GAME OF NATIONS, KGB, BRASS TACTICS, he like a copy of GAMES WITH PENCIL & PAPER. Misc. mat'l. including an ad for classroom simulation - FUTURE DECISIONS: THE I.Q. GAME and a page on the convention from THE CINCINATI POST.
Rcd. letter from Allan Calhamer. Mentions THE NAVAL GAME, S&T, and DIPLOMACY.
Letter to Graeme Levin, together with VENTURE Gamesview. Mentioned G&P #25 & #26, CONFRONTATION, HARE AND TORTOISE, SLEUTH.
Wrote the INFINITY rules. Played three hand with Dale & Larry.
Called Claude and told him that I'd have to watch THE SIX MILLION DOLLAR MAN on Friday. Arranged to pick them up, eat out, then return to his house to watch. We may play RIP-OFF.
(cont. from 8/1) [8/1]
Players line up with their pcs. in the black circles with the 6 face up and
alternating arrows. A pc. can move [illegible strikeout] up to as
many spaces as the number on the top face. An orthogonal
pc. can turn in either direction when hit the edge. A
diagonal pc. ricochets off the edge. When an opponent's pc.
is bracketed between two of your pc. [drawing of three connected squares] or [drawing of bracketed pc.]
around a corner, the bracketed pc. is turned over
in the following sequence 6-4-2-5-3-1. As soon as a
pc. reduced to a "1" that player loses is bracketed, that player loses.
OSMOSIS:- (Don't remember how many can play.) Players set up in the black circles with 6 face up. Arrows are ignored. Play is similar to checkers with (I believe) movement allowed in the 5 foreward and sideways directions. When an opponent is jumped it is not removed; it is reduced one number, but does not go below 1. Or a player instead can raise one of his own pcs. (not necessarily the one doing the jumping -
(cont. on 7/19)