1974_Sackson_220_July 19.jpg: Page #1
Original title: 1974_Sackson_220_July 19.jpg
Transcription
19 FRIDAY - JULY 1974 200TH DAY - 165 DAYS TO COME
Read over the rules of INFINITY and started thinking of ideas for
streamlining the play. Mainly I want to eliminate the play in
rounds. Instead give players "time pieces' for what they
accomplish on a turn - such as 1 "time pc." for having only 1 per
tile left on a rack, or 2 "time pcs." for having none.
Rcd. another letter from Haar Hoolim. Enclosed repros of still another version of the STACK UP rules. Mentioned COLORAMA by Ravenburger, and JOINING.
(cont. from 7/31) [8/1]
I believe) one number for each jump. When each player has reached the 5 black circles opposite his start, the player with the highest total on his five pcs. is the winner.
CLOG:- The overlay shows a large mark in the center and
smaller ones in the spaces orthogonally next and still
smaller ones in the next orthogonal spaces. Players turn
the faces up from 1 to 5. Player One player chooses two
pcs. to move by holding out fingers on each hand,
under the table. Others also hold fingers to try and guess
the pcs. chosen by first player. Pcs. move towards
center and score when hit one of the marks, the larger
the higher score. (Didn't get details.)
QUIRK: - The overlay sets up spiral [drawing of Quirk board] paths for each of four players (only two paths shown here). Two to four can play. Each has 4 cubes and arrows and numbers don't count. Move by throw of one die. Any number of cubes can pile on one space. Only the one on top is free to move. Others can move out on throw of 1. However player with two in the pile blocks all others in the pile, even with a throw of 2. Even if the player with two in pile doesn't have them together, the lower one is free to move. Also no enemy pc. can land on a pile with two of an opponent. First to get all 4 pcs. in wins.
He also supplies a blank overlay and suggested the people draw on it to make up their own game.
LONG DISTANCE:- Each player has ten rods similar to the one [drawing of rod] shown, with each [illegible strikeout] number - from 2 to 9 - occurring 5 times. Another player - who doesn't have to have a set of rods - sets up a phrase with 10 letters - not including Q or Z. He then translates the phrase into a telephone number. The other players then set their rods with that number along the top. Then they slide them trying to find
(cont. on 7/20)