Notes for 1974_Sackson_130_April 20.jpg: Page #1
Original title: 1974_Sackson_130_April 20.jpg
Transcription
20 SATURDAY - APRIL 1974
110TH DAY - 255 DAYS TO COME
Rcd. a package from Haar Hoolim with the boards for
TOPOLOGIK, CONTACTIC - with the playing pcs., and
SPECTRUM with a set of 20 cards.
Wrote the S&T column - #44: ALIEN SPACE, NAVAL GAME, 5-5,
and THREE PLAYER CHESS.
Realized that I hadn't included credits in the rules
I wrote up for MACARTHUR.
[illegible strikeout]
(cont. from 4/24) [4/24]
his color. He places two in each space and can
[drawing of board] divide them as he pleases, but a smaller must
be on top of a larger. A move turn consists of
moving one space orthogonally to an empty space -
which ends the turn - or onto a pc. that is the
same size or larger, if the move is onto another belonging to either player. The player
p
may, if he wishes, continue moving in the same
manner. A pc. on top blocks the pcs. below from moving. Object
is to build the six pcs. in proper order in the matching colored
space. In moving across players may not move into the goal spaces
(3 on each side) parallel to the direction of their movement.
The three of us played and Felicia and I noticed that it is very
easy for the game to get bogged down with mutual blocking. She told
him to take it back to work on some more. [illegible strikeout] I thought of the
idea of each player having a number of "force" cards which could
force the opponent to move a specified piece. After Denis left I
told Felicia that I thought I could solve the problem. She said that
she is sure that Denis can come up with something.
Felicia mentioned that when she showed Denis LIFE SAVER puzzle
and another that I haven't seen - COUGH DROP - to Owens-Illinois
they liked them so much that they suggested - since they felt that
they weren't for O.-I. - that she show them to American Publish-
ing and gave her the contact.
After Denis left Felicia showed me Steve Radash's RUN A ROUND.
there is an 18x18 field that looks very much like VECTOR, 2 to
four play. Each has a set of number cards - from 1 to 10 -
which correspond with numbered spaces on the board. These are
shuffled and the player must reach the numbers in the
order the cards are turned. Movement is by throw of one (I
believe) die - orthogonal with turns allowed except that no
space can be returned to. Various spaces when landed on allow
things like moving self, or opponent, or switching, or giving
an opponent one of your destination cards, etc. Some of these are
on the board itself and others are on cards that the board
directs drawing (Fairly complete idea.)
Incidentally, I mentioned to Denis that ZIGGURAT was somewhat similar
(cont. on 4/21)