This revision marked as approved.
Line 30: Line 30:
space. In moving across players may not move into the goal spaces
space. In moving across players may not move into the goal spaces
(3 on each side) parallel to the direction of their movement.<br>
(3 on each side) parallel to the direction of their movement.<br>
The three of us played and Felicia and I noticed that it is very<br>
The three of us played and Felicia and I noticed that it is very
easy for the game to get bogged down with mutual blocking. She told<br>
easy for the game to get bogged down with mutual blocking. She told
him to take it back to work on some more. [illegible strikeout] I thought of the<br>
him to take it back to work on some more. [illegible strikeout] I thought of the
idea of each player having a number of "force" cards which could<br>
idea of each player having a number of "force" cards which could
force the opponent to move a specified piece. After Denis left I<br>
force the opponent to move a specified piece. After Denis left I
told Felicia that I thought I could solve the problem. She said that<br>
told Felicia that I thought I could solve the problem. She said that
she is sure that Denis can come up with something.<br>
she is sure that Denis can come up with something.<br>
Felicia mentioned that when she showed Denis <u>LIFE SAVER</u> puzzle<br>
Felicia mentioned that when she showed Denis <u>LIFE SAVER</u> puzzle
and another that I haven't seen - <u>COUGH DROP</u> - to Owens-Illinois<br>
and another that I haven't seen - <u>COUGH DROP</u> - to Owens-Illinois
they liked them so much that they suggested - since they felt that<br>
they liked them so much that they suggested - since they felt that
they weren't for O.-I. - that she show them to American Publish-<br>
they weren't for O.-I. - that she show them to American Publishing
ing and gave her the contact.<br>
and gave her the contact.<br>
After Denis left Felicia showed me <u>Steve Radash</u>'s <u>RUN A ROUND</u>.<br>
After Denis left Felicia showed me <u>Steve Radash</u>'s <u>RUN A ROUND</u>.
there is an 18x18 field that looks very much like <u>VECTOR</u>, 2 to <br>
there is an 18x18 field that looks very much like <u>VECTOR</u>, 2 to
four play. Each has a set of number cards - from 1 to 10 - <br>
four play. Each has a set of number cards - from 1 to 10 -  
which correspond with numbered spaces on the board. These are<br>
which correspond with numbered spaces on the board. These are
shuffled and the player must reach the numbers in the<br>
shuffled and the player must reach the numbers in the
order the cards are turned. Movement is by throw of one (I<br>
order the cards are turned. Movement is by throw of one (I
believe) die - orthogonal with turns allowed except that no<br>
believe) die - orthogonal with turns allowed except that no
space can be returned to. Various spaces when landed on allow<br>
space can be returned to. Various spaces when landed on allow
things like moving self, or opponent, or switching, or giving<br>
things like moving self, or opponent, or switching, or giving
an opponent one of your destination cards, etc. Some of these are<br>
an opponent one of your destination cards, etc. Some of these are
on the board itself and others are on cards that the board<br>
on the board itself and others are on cards that the board
directs drawing (Fairly complete idea.) <br>
directs drawing (Fairly complete idea.) <br>
Incidentally, I mentioned to Denis that <u>ZIGGURAT</u> was somewhat similar<br>
Incidentally, I mentioned to Denis that <u>ZIGGURAT</u> was somewhat similar<br>
(cont. on 4/21)   <br>
(cont. [continued] on 4/21)