Compare revisions: 1974_Sackson_126_April 16.jpg
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16 Tuesday - April 1974 | |||
<br>106th Day - 259 Days to Come | |||
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Call from <u>Felicia</u>. She spoke to <u>Nancy Rosen</u> of American Publishing. | |||
She will probably be in in a few weeks. | |||
<br>She rcd. [received] a letter from <u>Tom Mason</u> of Western Publishing. Since | |||
<u>FOCUS</u> is not available they would like to look at other things | |||
by me. They will give us about two weeks notice. | |||
<br>She hasn't heard from <u>Bob Johnson</u> at all. | |||
Rcd. April <u>PLAYTHINGS</u>. Nothing new except a piece that | |||
Cosom is coming out with a line of water sport games including: | |||
<u>PEARL DIVER'S GAME</u>, <u>DIVING RINGS</u>, <u>POOL BASKETBALL</u>, and | |||
<u>WATER MARBLES</u>. | |||
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(cont. from 4/18) [5/22] | |||
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prototypes of all of the games listed. | |||
<br>Earlier I met <u>Claude</u> and <u>Earl</u> and told them I'd meet them | |||
at 1 and have lunch together. Met them and kept them | |||
company while they ate. | |||
<br>Claude brought a copy of <u>WATCH</u> to G&R and they told him | |||
to contact them in August. They don't think there will be | |||
any legal problems with Claude licensing the game even if | |||
he doesn't have a written release from "Campaign Games." | |||
<br>Earl found out that <u>Mitch Reid</u> was out of HASBRO. He wants | |||
Claude to contact <u>Paul Sullivan</u>. | |||
<br>I told Earl that <u>Al Richter</u> was working on <u>DON'T BLOW A FUSE</u> | |||
again. Earl said he'd call Al before he left. | |||
<br>I told Earl that I could probably put together a copy of | |||
<u>4000 A.D.</u> for him. He's not that interested in it. | |||
<br>Earl picked up a copy of <u>UNO</u>, which was being handed out | |||
to everyone. He gave it to Claude. | |||
<br>Met <u>Tom Atwater</u> at Press Room. | |||
<br><u>SQUARE OFF</u> dropped off badly in the U.S., but has been | |||
licensed in Europe. It sold 15,000 in France. | |||
<br><u>Dick Benton</u> will send me a game - <u>KARMA</u> - for my evaluation. | |||
It was invented by an English Prof. who was fired by Hiyakawa | |||
in California. It is played on a board that folds back on itself | |||
(sounds something like <u>SUHAKARTA</u> - see 4/8/70). Each player | |||
has two kinds of pcs. [pieces] and scores for getting them in certain | |||
relationships. (very, very rough idea.) | |||
<br>4 Generations is interested in strategy games for 3, 4, | |||
or 5 players. | |||
<br>Tom is going to send me a game with the | |||
tentative name <u>UNITED WE STAND</u> for evaluation. | |||
(It was invented by an emotional disturbed young | |||
man.) The board is as shown and each of two | |||
players starts with 10 pcs. | |||
[drawing of a 6x3 grid with circles inside of each square in the top row, and the 4 middle squares in the second row from the top. To the right of the grid there is a number "10" with an arrow pointing up above it.] | |||
Different kinds of moves cost | |||
different amounts. If all 10 pcs. are connected, including | |||
diagonally, a player has 6 units on a turn. If broken into | |||
2 groups - 4 units. 3 or more groups - 1 unit. A player cannot | |||
move so as to rejoin groups himself. A move of 1 space | |||
<br>(cont. on 4/15) |