Transcription

16 Tuesday - April 1974
106th Day - 259 Days to Come


Call from Felicia. She spoke to Nancy Rosen of American Publishing. She will probably be in in a few weeks.
She rcd. [received] a letter from Tom Mason of Western Publishing. Since FOCUS is not available they would like to look at other things by me. They will give us about two weeks notice.
She hasn't heard from Bob Johnson at all.

Rcd. April PLAYTHINGS. Nothing new except a piece that Cosom is coming out with a line of water sport games including: PEARL DIVER'S GAME, DIVING RINGS, POOL BASKETBALL, and WATER MARBLES.


(cont. from 4/18) [5/22]


prototypes of all of the games listed.
Earlier I met Claude and Earl and told them I'd meet them at 1 and have lunch together. Met them and kept them company while they ate.
Claude brought a copy of WATCH to G&R and they told him to contact them in August. They don't think there will be any legal problems with Claude licensing the game even if he doesn't have a written release from "Campaign Games."
Earl found out that Mitch Reid was out of HASBRO. He wants Claude to contact Paul Sullivan.
I told Earl that Al Richter was working on DON'T BLOW A FUSE again. Earl said he'd call Al before he left.
I told Earl that I could probably put together a copy of 4000 A.D. for him. He's not that interested in it.
Earl picked up a copy of UNO, which was being handed out to everyone. He gave it to Claude.
Met Tom Atwater at Press Room.
SQUARE OFF dropped off badly in the U.S., but has been licensed in Europe. It sold 15,000 in France.
Dick Benton will send me a game - KARMA - for my evaluation. It was invented by an English Prof. who was fired by Hiyakawa in California. It is played on a board that folds back on itself (sounds something like SUHAKARTA - see 4/8/70). Each player has two kinds of pcs. [pieces] and scores for getting them in certain relationships. (very, very rough idea.)
4 Generations is interested in strategy games for 3, 4, or 5 players.
Tom is going to send me a game with the tentative name UNITED WE STAND for evaluation. (It was invented by an emotional disturbed young man.) The board is as shown and each of two players starts with 10 pcs.

[drawing of a 6x3 grid with circles inside of each square in the top row, and the 4 middle squares in the second row from the top. To the right of the grid there is a number "10" with an arrow pointing up above it.]

Different kinds of moves cost different amounts. If all 10 pcs. are connected, including diagonally, a player has 6 units on a turn. If broken into 2 groups - 4 units. 3 or more groups - 1 unit. A player cannot move so as to rejoin groups himself. A move of 1 space
(cont. on 4/15)