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Visit from <u>Claude</u>, Anne, and <u>Earl</u>.<br>
Visit from <u>Claude</u>, Anne, and <u>Earl</u>.<br>
Claude brought his game <u>TRAP DOOR</u>. There is an 8x8 field with<br>
Claude brought his game <u>TRAP DOOR</u>. There is an 8x8 field with
a spinal path - the spaces numbered. One player chooses a card<br>
a spinal path - the spaces numbered. One player chooses a card
with certain spaces - abt. 17 - marked as "trap doors." [Actually<br>
with certain spaces - abt. [about] 17 - marked as "trap doors." [Actually
Claude plans it as a mechanical game. the upper track has<br>
Claude plans it as a mechanical game. the upper track has
holes in all the spaces except the start and finish spaces. An<br>
holes in all the spaces except the start and finish spaces. An
insert has about 17 holes and can be placed in 8 different ori-<br>
insert has about 17 holes and can be placed in 8 different
entations. When in normal position the holes are offset so that<br>
orientations. When in normal position the holes are offset so that
the marble markers don't fall thru. When a player's marble is<br>
the marble markers don't fall thru. When a player's marble is
over a "trap door" the insert is pushed so that the holes line<br>
over a "trap door" the insert is pushed so that the holes line
up and the marble falls thru. How are the lower holes kept secret?]<br>
up and the marble falls thru. How are the lower holes kept secret?]
The player choosing the card is the "leader." He starts and throws<br>
The player choosing the card is the "leader." He starts and throws
two dice. He can move the total, either die, or not at all. He<br>
two dice. He can move the total, either die, or not at all. He
may not move onto a "trap door." The other players in turn throw<br>
may not move onto a "trap door." The other players in turn throw
one die. They may either move or not. [Claude at first had a<br>
one die. They may either move or not. [Claude at first had a
rule that if a player threw the die he had to move it, but I<br>
rule that if a player threw the die he had to move it, but I
pointed out that this made the game rather meaningless.] If the<br>
pointed out that this made the game rather meaningless.] If the
player moves safely he can throw the die again, etc. until<br>
player moves safely he can throw the die again, etc. until
he either chooses not to move or he lands on a "trap door." A<br>
he either chooses not to move or he lands on a "trap door." A
player landing on a "trap door" must start over on his next<br>
player landing on a "trap door" must start over on his next
turn. Whoever reaches the center of the spiral first wins.<br>
turn. Whoever reaches the center of the spiral first wins.
The "leader" must reach the end by exact count. Another player<br>
The "leader" must reach the end by exact count. Another player
can have a higher throw.<br>
can have a higher throw.<br>
 
I showed the <u>INTERSECTION</u> and <u>STEPPING STONES</u> and they were
I showed the <u>INTERSECTION</u> and <u>STEPPING STONES</u> and they were<br>
fairly popular. I asked Claude if <u>Howard Wexler</u> would like
fairly popular. I asked Claude if <u>Howard Wexler</u> would like<br>
them and Claude said that they were "too good for him."<br>
them and Claude said that they were "too good for him."<br>
 
I asked Claude about his game <u>MACABRE</u>. There is a 3 by 3
I asked Claude about his game <u>MACABRE</u>. There is a 3 by 3<br>
field with arrows going in one direction or another between each
field with arrows going in one direction or another between each<br>
pair. Players have markers that move following the arrows.
pair. Players have markers that move following the arrows.<br>
Opponents are captured by moving into a space with them. Win
Opponents are captured by moving into a space with them. Win<br>
by capturing all the opponents pcs. [pieces] or by prohibiting him from<br>
by capturing all the opponents pcs. or by prohibiting him from<br>
(cont. [continued] on 3/20)
(cont. on 3/20)<br>