Transcription

MARCH 1974 - SUNDAY 10
SECOND SUNDAY IN LENT - 69TH DAY - 296 DAYS TO COME


Call from Barbara Heine of ESQUIRE. She'd like me come down tomorrow at 10 A.M. to go over the games they will photograph. She doesn't think that MONAD will show up well enough but she'll try to get either FITTING & PROPER or THE RIGHT CONNECTIONS in. I'll bring a fresh copy of the former with me. She has the latter in good shape. She also wants to write up a number of think games that don't use equipment, not even cards, and that haven't been published before. But she wants to use ELEUSIS (??) Told her I'd bring a copy of AGOG with me. She also was talking about coming to visit me some time later this week. She kept talking about material that Martin Gardner had sent her. She rcd. [received] a copy of the new TRIPPPLES.
Her address {ESQUIRE Mag
{488 Madison Ave. (ur. 51st St.)
{4th Floor (759-3232)

Made pcs. [pieces] for INTERSECTION with contact.
Had an idea for a race GAME, a variation of one of the "Cereal Box" games I worked on before. There are 12 squares, each divided into four quarters. These are colored with four colors. There are 6 possible arrangements and each is used twice. These are placed at random into a playing field of 6x8 spaces. When 2 play each has 6 markers of a color matching one of the board colors. When 3 play - 4 - each. When 4 play - 3 each.
Play starts off one short end and object is to move pcs. off opposite end. When two or four play movement can be from opposite ends. Basic move is forward straight or diagonally the number of spaces equal to pcs. in the row pcs. starts from. If move ends in player's own color he plays again - not necessarily with same pc. [piece]
Started making a set. Realized later that probably would be sufficient to use 6 pcs. in a 4x6 playing field - probably with less playing pcs. [pieces]

Played INTERSECTION with Dave Horn. He liked it altho I beat him. Gave Dave the copy of HOLIDAY I promised him.

[No notes yet.]