Transcription

7 THURSDAY - MARCH 1974
66TH DAY - 299 DAYS TO COME


Looking at S&T #42 (which I didn't get a chance to look at before). Game is THE EAST IS RED. Advertisement for EAGLE DAY by Histo Games. Put it into files. Also put away some duplicates I picked up recently.

Rcd. [received] a copy of SUPERNOVA and a note from Lewis Pulsipher that he had replied to me. (I never rcd. [received] his letter.) Mag contained the following:- Mention of 4000 A.D.; short discussions of 2ND GALACTIC WAR and LENSMAN; mention of EMPIRE I (4TH GALACTIC WAR); mention of BATTLEFLAG Mag.; discussion of EMPIRE; discussion of STELLAR WARFARE; mention of GALAXY and STARLORD; mentions of THE ASTEROID GAME, CIRMEAN WAR STAR LORD, and FLIGHT OF THE GOEBEN; mention of "GUTS" STARLORD; discussion of SPACE CENTURIANS; mention of SPACE HUK- discussion that is a discussion of TRIPLANETARY; mention of a book 101 BASIC COMPUTER GAMES; discussion of TACTICAL 4D; rules for PHANTOM STAR RAIDERS (by Tony Watson); ad for DIPLOMACY variants THIRD AGE and MIDDLE EARTH; rules for INTERSTELLAR DIPLOMACY (III) (by Lewis Pulsipher); mention of GAMER'S GUIDE mag., also MIDGARD.

Called Felicia and spoke to Leonard Willett for a few minutes.

At Boston Post Road got copies of SUPERGHOSTS and FOUR, diagrams and rules. Brough them to Felicia. Also returned the descriptions of ENTREPRENEUR, EXPLORATION, CONQUEST, WILDCAT, and BREAK THE HOUSE.
Felicia called Harold Frankel. Harold said that he and Stubbman are preparing for a big presentation for next Thursday for Shelly Greenberg (spelling?), the V.P. Greenberg a few days ago mentioned that they should have an addition to the HI-Q line and Harold told him that he had just the thing.
Harold will call Felicia Friday. No mention of TAKE-A-WORD.
Felicia showed me a puzzle by an inventor Harold sent to her. It is called RACE AGAINST TIME and is a question of manipulating a tiny ball through various compartments and following arrows through projections in the compartments - racing against a timer. Fairly easy with one ball and a mess with the optional 2 balls.
When I showed SUPERGHOSTS to Felicia she said that she expected something more original from me. Then she said that she realized that she has been asking me to do things that are less original.
We discussed Aladdin and TRIPPPLES again. We wondered how they had "changed it around to make it a family-fun game." Felicia suggested that I for to their [illegible strikeout] rep - A.H. Delfausse - and ask for a review copy.
Took back the following games which Felicia said that been everywhere (which is not quite true):- LOTTERY, OVER 'N OVER, PAIR OFF, PUSHOVER (small set), and Claude's ECLIPSE. The only thing she kept was THE 31ST HEX.

To 200 Fifth Ave. Spoke to a gal at Delfausse. She let me look at TRIPPPLES. The rules are expanded, with a rule that if a player can force his opponent into a repeating cycle of moves he pro wins, provided he announces this and also at the time he does it he has another move available. There
(cont. [continued] on 3/3)