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27 WEDNESDAY - FEBRUARY 1974
ASH WEDNESDAY - 58TH DAY - 307 DAYS TO COME


Called Aurora and spoke to Estelle Berger to ask her to send PURSUIT
and SHIFTY CHECKERS here rather that to S.P.I. They are due
to be shipped any day and it would hold things up a lot to change
the address.
Wrote to Eric Naiburg asking him to call me about VECTOR and CARAPACE.
Copied the board for the game FAMILION.
Rcd. letter from Alister Wm. MacIntyre. For their July '74 convention
he is setting up a night of ACQUIRE, EXECUTIVE DECISION, A.H.'s [Avalon Hill]
THE STOCK MARKET GAME, and others. They'll give each player a set
amount of play money, which they can invest in different games
with idea of having the most money by a certain time.

Called Bob Abbott. Earl Perel didn't call him so I gave him info on Friday.
He has a new idea on ELEVSIS he wants to try out.
Told bob that "Thomas Nelson and Sons" was supposed to be doing
AGOG and that I expected a draft of the contract shortly. Bob
said that he had been promised one for ABBOTT'S NEW CARD GAMES
some time ago and he's still waiting.

Call from Claude. He saw SYNTACTICS on sale for $8.00 in Macy's
in Queens. Told him not to buy. He saw the Springbok games dis-
counted. Discussed Hasbro and Wexler in connection with the
other fellows. I'll let him take the lead Friday on how much he wants to say.


(cont. on 2/24) [2/20]

card is dealt to each player. If anyone is dealt a "full tank"
he places it face up on the table and is not involved in any
trading. The first player to the player dealer's left still active
can either stay with his card or trade with the first active player
to his left. This player must trade. He then can stand or force
a trade to his left. And so on until last player can trade with
deck. Then any player who wishes, starting with pone[?], can use
a chip to buy a card from "Extra Gas Deck." Player with least
gas loses a car. In case of tie both lose. After a player
loses his third car he stays in the game until he loses once more.
Last player in is the winner. (Three of us played and it was
fun.)
RACK-A-TACK: (by Frank Thibault). 2 play. There is a [illegible strikeout] standing board
with a 4x4 field, the spaces open from both sides. The pcs. are two sided
with the following combinations: Blue player = B-B, B*-B, B-W, B-W*,
B-R*, R-R, R-W, W-W, B-R, B-R; Red player has the equivalent.
Players in turn place a pc. in any position until 16 have been
placed. (Frank thinks that the opponent should be told the mark on
each pc. as it is placed, making it a question of memory. Jerry thinks
it should be a surprise at the end and we played that way.) Scoring is as
follows for combinations in any line of 4 on either side:
1 red (or blue) and 3 whites --- 1 point. 2 red (or blue) and 2 whites ---- 2 points.
3 red (or blue) and 1 white --- 3 points. 1 starred tile --- row scores double.
4 red (or blue) -----------------8 points. (cont. on 2/28)